Joel Button Posted October 5, 2009 You know, the one that plays when you first go through the teleporter and enter the boss fight. I need it for Halloween, and I'm an idiot who can't extract it from the .WAD. 0 Share this post Link to post
wildweasel Posted October 5, 2009 I think it's DSBOSSIT in the Doom2.wad - you can easily extract it using XWE. If you can't find it, XWE has a search box. 0 Share this post Link to post
Joel Button Posted October 5, 2009 I've found it, I just don't know how to extract it. Help? 0 Share this post Link to post
Joel Button Posted October 5, 2009 Thanks to you both. Now we can scare the crap out of little kids whenever they ring our doorbell. 0 Share this post Link to post
PRIMEVAL Posted October 5, 2009 Use it for Halloween while passing out candy. 0 Share this post Link to post
Joel Button Posted October 5, 2009 Well, we have a custom doorbell that plays whatever sounds you put on it. We decided to put on a special set of sounds for Halloween. I might want to put some razor blades in the candy, though. That'll teach the little bastards. 0 Share this post Link to post
eargosedown Posted October 5, 2009 Isn't it ironic, that so many years later, the Icon of Sin and the Baron of Hell activate sounds are still creepy as hell? 0 Share this post Link to post
EarthQuake Posted October 5, 2009 Heh, the Spider Mastermind is my phone's alarm sound. 0 Share this post Link to post
Nomad Posted October 5, 2009 This thread has just inspired me to put the DSRADIO sound as my text alert sound on my phone. Simple and to the point! 0 Share this post Link to post
DuckReconMajor Posted October 5, 2009 eargosedown said:Baron of Hell activate sounds are still creepy as hell? Hell Knight is scarier imo 0 Share this post Link to post
Doomaholic Posted October 6, 2009 Hey, you should reverse the icon of sin sound in Audacity... Then you can hear the secret message... But you've all probably heard it anyway :P 0 Share this post Link to post
Naked Snake Posted October 6, 2009 eargosedown said:Isn't it ironic, that so many years later, the Icon of Sin and the Baron of Hell activate sounds are still creepy as hell? According to the definition of irony, no, it's not. 0 Share this post Link to post
DoomGater Posted October 6, 2009 Doomaholic said:Hey, you should reverse the icon of sin sound in Audacity... Then you can hear the secret message... But you've all probably heard it anyway :P oremor nhoj em llik tsum uoy emag eht niw ot 0 Share this post Link to post
DuckReconMajor Posted October 6, 2009 Naked Snake said:According to the definition of irony, no, it's not. Um, why not? 5. an outcome of events contrary to what was, or might have been, expected. What is expected: nothing from an old game can possibly be as scary as the more real games of today. Outcome of events: something from the old game is still scary. 0 Share this post Link to post
eargosedown Posted October 6, 2009 DuckReconMajor said:Um, why not? 5. an outcome of events contrary to what was, or might have been, expected. What is expected: nothing from an old game can possibly be as scary as the more real games of today. Outcome of events: something from the old game is still scary. Beat me to it. Who'd EVER have thought that a 1993 2.5d game with very unrealistic graphics still make you jump from its sound? 0 Share this post Link to post
Nomad Posted October 7, 2009 I still fairly frequently jump when I 'round a corner to find myself staring down the maw of a pinkie! Although it's not so much a scare as a startle, but still! 0 Share this post Link to post