Swec Posted October 15, 2009 Hello. Is there any moar tree obstacles? i think it is to common whit only 'Lagre brown tree' 'grey tree' and mabey 'stalagmite' I have done a large outdoor and indoors map and i need some moar Obstacles. even mabey a megapack of textures? just now i am using soma megawads to get new textures that goes along whit my map. Thanks! //Martin 0 Share this post Link to post
Gez Posted October 15, 2009 There are other trees and assorted vegetation in other Doom engine games. Here's a list. The graphic style won't always match that of Doom, of course. Then there are rips from other games, and there are various mods. It'd be impossible to list them all. 0 Share this post Link to post
EarthQuake Posted October 15, 2009 I made some medium-sized varieties a while back, that you can use in exchange for credit: 0 Share this post Link to post
DuckReconMajor Posted October 15, 2009 There any good sets of trees with leaves? 0 Share this post Link to post
EarthQuake Posted October 16, 2009 Hacx has a large tree, a bush, a decorative thin and tall tree, and a patch of flowers, all with leaves using the same style. 0 Share this post Link to post
Ralphis Posted October 16, 2009 Hey Earthquake those are pretty nice looking 0 Share this post Link to post
TimeOfDeath Posted October 16, 2009 Ralphis said:Hey Earthquake those are pretty nice looking Yeah, did you make them from scratch? retres (eternal doom resource wad) has 4 tree sprites. 0 Share this post Link to post
EarthQuake Posted October 16, 2009 Heh, I think you guys are giving me too much credit. I think I spent a few hours in MSPaint doing them. Like always, my stuff is free to use unless otherwise noted. 0 Share this post Link to post
gggmork Posted October 16, 2009 Maybe try googling 'tree generator' (maybe with words like fractal or free or open source). 0 Share this post Link to post
kristus Posted October 16, 2009 Kurt Kesler has made a set of tree sprites that he used in several of his maps over the years. EQ: Nice ones. 0 Share this post Link to post
Swec Posted October 16, 2009 Thanks for all reply's! But it don't solve my problem completely. I want to use the standard tree and decoration things not swap them out for any others. Maybe i am doing it wrong do? I just implant the WAD file. it work whit textures. but it is mabey harder to get more selections from 'Things list' 0 Share this post Link to post
Gez Posted October 16, 2009 Swec said:But it don't solve my problem completely. I want to use the standard tree and decoration things not swap them out for any others. Then what you need to do depends on what port you use, because you need to define new actors and only some advanced ports allow you to do that. Doomsday (DED), EDGE (DDF), Eternity (EDF), and ZDoom (DECORATE) are four different ways of defining new actors without altering existing ones. Here's an article on creating a simple decoration in DECORATE, for use with ZDoom, GZDoom, Skulltag or Vavoom. http://zdoom.org/wiki/Creating_non-interactive_decorations 0 Share this post Link to post