StickMan Posted October 17, 2009 So here is one monster i just made for Zdoom/Gzdoom, It has a small clipping bug but nothing really important. This one tough enemy and i really liked the way it came out. http://uploading.com/files/8efc3dd7/Roboterex.zip/%22%3Etext_download_from_uploader%3C/a%3E EDIT: Fixed it. here's the new version. http://uploading.com/files/ccb8277f/RoboterexCORRECTIOn.zip/ 0 Share this post Link to post
ArmouredBlood Posted October 17, 2009 I made a map for it but when I start it it doesn't seem to read your monster and just shows the red sign with an exclamation mark. Tested in both skulltag and gzdoom. will test zdoom now. EDIT: still nothing. 0 Share this post Link to post
DuckReconMajor Posted October 18, 2009 Yeah it doesn't work. I even tried replacing the Cyberdemon instead of making it a new monster, still nothing. 0 Share this post Link to post
StickMan Posted October 18, 2009 i don't know why happened that but im fixing that "Error" 0 Share this post Link to post
StickMan Posted October 18, 2009 in what state happened that? Spawn See Error Dodge Missile ??? 0 Share this post Link to post
ArmouredBlood Posted October 18, 2009 Before it makes any sounds, as far as I could tell. It might not be a state problem. 0 Share this post Link to post
StickMan Posted October 18, 2009 but in my doom(zdoom,gzdoom,skulltag) runs with no problems 0 Share this post Link to post
Mad Butcher Posted October 18, 2009 It works for me in ZDoom when I type summon roboterex in the console. 0 Share this post Link to post
StickMan Posted October 18, 2009 ArmouredBlood show and image of the "error" 0 Share this post Link to post
ArmouredBlood Posted October 18, 2009 This is what I meant. When I try to use the thing number for it in a map, even though doombuilder2 recognizes it as a decorate entry, this happens. I too can spawn it from the command line easy enough, but it doesn't spawn as a placed thing =/ P.S. the only things I changed were some typos in the obituary ;) 0 Share this post Link to post
pavera Posted October 18, 2009 This worked just fine for me in ZDoom. Kind of a neat enemy. Though the sprite could use a little work, he certainly was a challenge. Nothing like giant robots in doom. 0 Share this post Link to post
A.Gamma Posted October 18, 2009 i found the error, you got an unnecessary line in the spawn state. Just deleted it and worked fine on zdoom/gzdoom/skulltag 0 Share this post Link to post
DuckReconMajor Posted October 18, 2009 Which one? I assumeNULL A 0 A_Jump(150,"ERROR")Edit: yep 0 Share this post Link to post
A.Gamma Posted October 18, 2009 yeah, that one, I cant really find what it may be for 0 Share this post Link to post
ArmouredBlood Posted October 18, 2009 Hmm. Well anyway here's the test map I made for it, probably not needed but meh. http://wadhost.fathax.com/files/roboterextest.zip 0 Share this post Link to post
StickMan Posted October 18, 2009 True!!!! man how could i miss that??? XP anyway here's the corrected version: http://uploading.com/files/ccb8277f/RoboterexCORRECTIOn.zip/ 0 Share this post Link to post
DuckReconMajor Posted October 18, 2009 ArmouredBlood said:Hmm. Well anyway here's the test map I made for it, probably not needed but meh. http://wadhost.fathax.com/files/roboterextest.zip better than mine 0 Share this post Link to post