Swec Posted November 1, 2009 Hello. I am making some traps in DB2 Doom2 but when i play the map i can easy spot the traps by locking at the map. Is there a way to hide it, to look like a normal wall? //Martin 0 Share this post Link to post
Chopkinsca Posted November 1, 2009 In the linedef options there should be a 'hidden' option. This option will make lines not appear on the automap. 0 Share this post Link to post
Fletcher` Posted November 1, 2009 And using the flag 'secret' will (in most ports) make that line look like any other 1s line in the automap. 0 Share this post Link to post
Dragonsbrethren Posted November 1, 2009 Hidden will prevent the lines from showing on the map at all. Secret is more applicable in this case; put that flag on the two lines on the outside of the closet. They'll show as a normal wall in the automap. The flag has nothing to do with the map's secret count (which is sector-based). Edit: ninja'd 0 Share this post Link to post
Chopkinsca Posted November 1, 2009 Oh yeah, I forgot about the 'secret' flag. It's been awhile since I've used them. 0 Share this post Link to post
Swec Posted November 2, 2009 Thanks. that really works :) much mor fun and harder if the traps is not visual on the maps :) 0 Share this post Link to post