Mr. Freeze Posted November 6, 2009 I have them turned on, I'm in OpenGL mode, and on max brightness and size, and I can't see shit even if I'm standing in front of a torch. Help? 0 Share this post Link to post
Patrick Posted November 6, 2009 What video card are you using, how fast is your computer, how much ram have you got? When does this occur? And screenshots or it didn't happen. 0 Share this post Link to post
Mr. Freeze Posted November 6, 2009 Here's the thing though: Dynamic lights work fine in Beautiful Doom and in Skulltag. So it's not my computer because I know I can run it. 0 Share this post Link to post
Patrick Posted November 6, 2009 Mr. Freeze said:blah blah blah I said:What video card are you using, how fast is your computer, how much ram have you got? When does this occur? And screenshots or it didn't happen. 0 Share this post Link to post
Mr. Freeze Posted November 6, 2009 -Dell Inspiron 1501 -894 Megs of RAM -AMD Athlon 64-bit processor, 1.70 GHz -Only occurs with vanila GZDoom, Beautiful Doom and Skulltag work fine -Screenshots forthcoming 0 Share this post Link to post
GreyGhost Posted November 6, 2009 Have you defined your lights in GLDEFS? 0 Share this post Link to post
Mr. Freeze Posted November 6, 2009 Graf Zahl said:Did you load lights.pk3? Seems to work with that. Funny how it won't automatically load when GZDoom starts. Any way to do that? 0 Share this post Link to post
Graf Zahl Posted November 6, 2009 Check out the autoload section in the .INI file. It intentionally does not autoload. There's a lot of players out there which don't like using these default light definitions, myself included. 0 Share this post Link to post
<inactive>Player Lin Posted November 7, 2009 Graf Zahl said:Check out the autoload section in the .INI file. It intentionally does not autoload. There's a lot of players out there which don't like using these default light definitions, myself included. Hmm... Stupid suggestion : How about make a option in GZDoom to active it without change the INI/manual include lights.pk3 when launch GZDoom. Yeah, I know it's stupid, so if no'ed, I won't surprised. :p 0 Share this post Link to post
Graf Zahl Posted November 7, 2009 The resource manager cannot load/unload specific WADs at run time. An engine restart is needed. Although there's an option to disable light definitions this is an all or nothing affair so it'd not only affects the default lights but also all WAD specific custom definitions disabling which may not be desired. So the separate file + autoload entry seems to be the best compromise to me. 0 Share this post Link to post
Mr. Freeze Posted November 9, 2009 Graf Zahl said:Check out the autoload section in the .INI file. It intentionally does not autoload. There's a lot of players out there which don't like using these default light definitions, myself included. What do I need to type into the /ini file? I type the .wad filename underneath the appropriate PWAD, but it won't load. 0 Share this post Link to post
Graf Zahl Posted November 9, 2009 [Global.Autoload] Path=path_to_file\lights.pk3 The instructions in the INI-file should be clear enough. Also check in the console if it actually gets loaded if that doesn't work. 0 Share this post Link to post
GreyGhost Posted November 9, 2009 This worked for me...[Global.Autoload] Path=.\lights.pk3 0 Share this post Link to post
andrewj Posted November 10, 2009 Graf Zahl said:The resource manager cannot load/unload specific WADs at run time. An engine restart is needed. So? An option is still useful to people even if it requires a restart. 0 Share this post Link to post