entryway Posted November 13, 2009 Some random shots from upcoming 7 levels megawad by Eternal. It's BOOM. Will be released in few days (after releasing of prboom-plus 2.5.0.5) All of them on one page: http://prboom-plus.sourceforge.net/hg.html EDIT: Released: http://www.doomworld.com/idgames/?id=15919 1 Share this post Link to post
Mechadon Posted November 13, 2009 Those are some pretty impressive looking shots. I really like some of those pseudo sloped bits of architecture. 0 Share this post Link to post
WH-Wilou84 Posted November 13, 2009 Impressive shots you have there. Nice to see new Eternal maps ! 0 Share this post Link to post
ArmouredBlood Posted November 13, 2009 Those skies are awesome ... the rest of the pics are cool too ;) 0 Share this post Link to post
TheeXile Posted November 13, 2009 Wow. You sure that's Boom? Go on, Eternal. Put that arrogant cock-lover Huy in his place! Wahaha! ;) 0 Share this post Link to post
Insane_Gazebo Posted November 13, 2009 Those look fantastic. Look forward to finding out where all the monsters are 'hidden' :) 0 Share this post Link to post
entryway Posted November 13, 2009 TheeXile said:Wow. You sure that's Boom? Heh, yeah. You can't play this wad with DOS BOOM. Some maps are very big. 40000+ sidefs. Also you need support of hires, tall patches and ogg music. The only ports I know can handle this wad correctly are gzdoom and glboom-plus. Size of this wad is about 60mb. 0 Share this post Link to post
ArmouredBlood Posted November 13, 2009 entryway said:The only ports I know can handle this wad correctly are gzdoom and glboom-plus No skulltag? :( 0 Share this post Link to post
entryway Posted November 13, 2009 ArmouredBlood said:No skulltag? :( Did not tests it with skulltag. Skulltag == gzdoom in my mind, so I think it should work perfectly too. The only problem I can assume is stretched skies. The latest versions of gzdoom and glboom-plus do not stretch skies anymore. I can't use 'forcenoskystretch' MAPINFO option for old version of gzdoom, because of shit with zdoom (http://prboom-plus.sourceforge.net/Screenshot_Doom_20091111_143627.png) Of course it also works with prboom-plus and zdoom (not so cool without hires though), but you need the latest svn build of zdoom, because of problems with MBF skies There are a lot of bugs with Edge and Vavoom (wrong rendering and unsupported some of BOOM features) so it's impossible to play with these ports. 0 Share this post Link to post
gggmork Posted November 13, 2009 Those look cool; I would have guessed its zdoom. This wad is brought to you by the letter 'T'. 0 Share this post Link to post
entryway Posted November 13, 2009 gggmork said:This wad is brought to you by the letter 'T'. What does this mean? 0 Share this post Link to post
TheeXile Posted November 13, 2009 entryway said:What does this mean? I think he's referring to this: 0 Share this post Link to post
david_a Posted November 13, 2009 Mechadon said:I really like some of those pseudo sloped bits of architecture. They instantly reminded me of King REoL's REoL Architecture™ or whatever he called it. 0 Share this post Link to post
kristus Posted November 13, 2009 REOL DETAIL :O Reol used 1 unit wide sector slopes though. 0 Share this post Link to post
Doom_user Posted November 13, 2009 This looks awesome. Is it going to be coop compatible or single player only? 0 Share this post Link to post
Swec Posted November 13, 2009 Very very impressive!!! My map lock like shit :P 0 Share this post Link to post
david_a Posted November 13, 2009 kristus said:REOL DETAIL :O Reol used 1 unit wide sector slopes though. That was it! :) That was also like 10 years ago and he didn't build a reject table, so it ran like garbage on all but the most high-end systems (which was apparently a point of pride). This episode won't be slaughter maps, will it? 0 Share this post Link to post
entryway Posted November 13, 2009 david_a said:This episode won't be slaughter maps, will it? No, it does not. I finished all maps without savegames and with demo recording (with a few death though). On map07 I used savegames (with demo recording also), because it is very big (43k sidefs) and I did not want to restart from scratch. I have died only four times (because I am lamer). 0 Share this post Link to post
Phml Posted November 13, 2009 No, it does not. Color me disappointed. Edit : not to say it's bad, but Eternal makes the best slaughtermaps in my opinion, while his normal levels are "merely" very good. 0 Share this post Link to post
VoltDriver Posted November 13, 2009 Been looking for some good quality maps for Boom. Cant wait to give this shot - and i love that detail and architecture! 0 Share this post Link to post
esselfortium Posted November 13, 2009 This looks nice, though it's totally cheating to say a wad that uses PrBoom-Plus GL features is "a Boom wad". 0 Share this post Link to post
Patrick Posted November 13, 2009 Ahhh, another cacoward contender I see. Does eternal do anything other than make doom maps? 0 Share this post Link to post
entryway Posted November 13, 2009 Patrick said:Does eternal do anything other than make doom maps? No for the last week. He works about 14 hours per day with this shit. Hope you will like it :) 0 Share this post Link to post
40oz Posted November 13, 2009 It bothers me how everything in the "green" screen shot is green except for the hanging body and stimpacks. I feel like the only items that would fit in there is Armor, Armor bonuses, and bullet boxes. And maybe those green torches. 0 Share this post Link to post
hawkwind Posted November 14, 2009 entryway said:Some maps are very big. 40000+ sidefs. Also you need support of hires, tall patches and ogg music. The only ports I know can handle this wad correctly are gzdoom and glboom-plus. Size of this wad is about 60mb. Risen3D supports all of these. As such it should run in said port. Looking forward to this ... :) 0 Share this post Link to post
entryway Posted November 14, 2009 hawkwind said:Risen3D supports all of these. As such it should run in said port. Looking forward to this ... :) Read PM 0 Share this post Link to post
entryway Posted November 15, 2009 Ready for download from /newstuff. Description says "One level for...", but you know, it's not true! :) 0 Share this post Link to post
UnholyMessias Posted November 15, 2009 By downloadable via newstuff u mean I can download it at ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/newstuff/ ? I cant find it there is it not done uploading yet? 0 Share this post Link to post