dsweet46 Posted December 5, 2009 I searched the forums and couldn't find this question anywhere if it was already asked sorry. I use DosBox to run Ultimate Doom and when setting the test configuration for Doom Builder if I set it too the doom.exe it wont load because of the no-full screen in vista. so how should i set up the test configuration? 0 Share this post Link to post
GreyGhost Posted December 5, 2009 Your best bet would be to switch to Chocolate Doom. While I can get DosBox to boot straight into Doom, working out how to pass parameters from Doom Builder might be more trouble than it's worth. 0 Share this post Link to post
Jodwin Posted December 5, 2009 Or if you're dead set on using vanilla, you can just not use the test-feature in Doom Builder and load your map from the command line. 0 Share this post Link to post
dsweet46 Posted December 8, 2009 thank you it seemed to work when i used chocolate doom; it worked for a little that is. however when i tried to create a new map rather then just the 30sec one i put together for testing if i could use the test feature, it stopped working. rather than loading my map like it did previously it opens up the first level of doom. any idea what the problem is? 0 Share this post Link to post
GreyGhost Posted December 8, 2009 Hard to say what the problem is without seeing the map - can you upload it somewhere? 0 Share this post Link to post
Quasar Posted December 8, 2009 dsweet46 said:thank you it seemed to work when i used chocolate doom; it worked for a little that is. however when i tried to create a new map rather then just the 30sec one i put together for testing if i could use the test feature, it stopped working. rather than loading my map like it did previously it opens up the first level of doom. any idea what the problem is? Unless something has changed recently, Doom Builder defaults to using zdoom-style command line parameters no matter what port you are trying to launch. That is, it will have a +map <levelname> command instead of what you need, which is -warp <episode> <level> for DOOM, or -warp <level> for DOOM II. Vanilla, Chocolate, Eternity, etc. do not support a +map command. 0 Share this post Link to post
myk Posted December 8, 2009 Really? (I do see it in the original Doom Builder.) If so, it should be fixed, considering ZDoom also supports the other type and +map should cause problems with many other engines, giving newer users a headache or forcing them to use ZDoom engines only. We have enough problems with newer mappers testing eventually buggy Doom and Boom maps only with ZDoom, as it is. I gather +map would be useful to ZDoom because it should allow unconventional map names, but making maps with such names is an advanced form of usage that shouldn't be dictating default behavior. When choosing an odd name for a map DB2 could instead display a warning message that +map or the equivalent may be required to run the level because it does not have a standard MAPxx or ExMx name. 0 Share this post Link to post
Graf Zahl Posted December 8, 2009 It'd be much easier to decide based on the map name what kind of parameter to use instead of outputting pointless warnings. 0 Share this post Link to post
dsweet46 Posted December 8, 2009 interesting. well with chocolate doom it worked once, and something happened causing this error. I also have zdoom downloaded because i thought chocolate was the problem and when that didn't work either i just switched it back to chocolate. i can take screen shots of the map or configuration page if anyone thinks it would help. here are the parameters that are on currently: _________________ parameters: -iwad "%WP" -skill "%S" -file "%AP" "%F" -warp %L1 %L2 %NM _________________ result: -iwad "C:\GAMES\Doom\DOOM.WAD" -skill "3" -file "C:\Users\DANIEL~1\DOWNLO~1\Programs\CHOCOL~1.1-W\work.wad" "C:\Users\DANIEL~1\AppData\Local\Temp\lb84bhg7\sfvpblcq.wad" -warp 1 EDIT: heres the map http://www.flickr.com/photos/34355718@N07/4169796517/sizes/l/ 0 Share this post Link to post
myk Posted December 9, 2009 Try this instead: -iwad "%WP" -skill "%S" -file "%AP" "%F" -warp %E %LI'm not sure what %NM is or was there for... 0 Share this post Link to post
Jodwin Posted December 9, 2009 myk said:Try this instead: -iwad "%WP" -skill "%S" -file "%AP" "%F" -warp %E %LI'm not sure what %NM is or was there for... According to DB2 help, there's no %E parameter and %L stand for map lump name (ie. MAP01). %NM is for no monsters, if selected. After trying it out, the default params should be correct. The error is probably either in your map or the work.wad-file, or alternatively there's some weird file permission trouble going on (unlikely, but you never know). Try running them together without Doombuilder. 0 Share this post Link to post
GreyGhost Posted December 9, 2009 It looks like %E and %M have become DoomBuilder 2's %L1 and %L2 parameters. Permission issues are always a possibility with Vista. @dsweet46 - If I've read that image correctly, the problem is that you're trying to use Doom.wad to run a Doom2 map. 0 Share this post Link to post
dsweet46 Posted December 10, 2009 myk said:Try this instead: -iwad "%WP" -skill "%S" -file "%AP" "%F" -warp %E %LI'm not sure what %NM is or was there for... this was the first thing i tried as it seemed the easiest and i got an error saying that no map E1M0 could be found after changing the level i was working on to E1M0 it worked perfectly. im still not sure i understand what the problem was in the first place but im just thankful it was fixed thanks so much for everyone's help. 0 Share this post Link to post
myk Posted December 10, 2009 E1M0 is not a level Doom or Chocolate Doom can handle. It has to be E1M1-E1M9 to E4M1-E4M9. Try using the indicators GreyGhost mentioned instead, after -warp. 0 Share this post Link to post
dsweet46 Posted December 10, 2009 right now its set to zdoom and working at least. i changed it too E1M1 but it still is not working with chocolate doom. for now, i just want to begin learning editing and building maps, and later i will go through and try to fix the problem for chocolate doom. 0 Share this post Link to post
Jodwin Posted December 10, 2009 Wait, so are you currently using myk's suggestion "-iwad "%WP" -skill "%S" -file "%AP" "%F" -warp %E %L"? That doesn't work in DB2, the default "-iwad "%WP" -skill "%S" -file "%AP" "%F" -warp %L1 %L2 %NM" would be correct. (%E shouldn't exist and %L is the whole map lump name, to be used with ZDoom's +map) GreyGhost actually noticed a good point: In the screenshot you posted you had MAP01 open, which is a Doom 2 map lump, so it obviously never would work with Ultimate Doom. If you now named the map to E1M1, try again with DB2's default arguments. 0 Share this post Link to post