E'Trigan Posted December 16, 2009 Have used DoomCAD for years - just switched to DB 1 & 2. I add the additional texture, DB finds it when I select from the visual table, and I save my WAD; no errors. When I run Doom2 (using Doom95 Launcher), I get these messages and Doom aborts: I_Error says: R_TextureNumForName: PLANET1 not found Doom2 is a full version. I can run WADs I downloaded that have alternate textures; just mine do not work. 0 Share this post Link to post
Gez Posted December 16, 2009 PLANET1 is a Doom texture, not a Doom2 texture. 0 Share this post Link to post
E'Trigan Posted December 16, 2009 Used textures converted from Doom1 into Doom2. Got download from DoomWord/Afterglow: Title : Doom Textures For Doom II Author : SargeBaldy Email Address : owen_lloyd@hotmail.com 0 Share this post Link to post
Super Jamie Posted December 16, 2009 Just because you tell Doom Builder to use an additional texture PWAD does not place those textures in your map PWAD. You either need to run your map with the graphics pack loaded doom2 -file d1gfgxd2.wad mymap.wad or merge the texture pack into your WAD with a tool like XWE or SlumpEd. If you want to use multiple texture packs, then be prepared to learn about the TEXTURE1 and PNAMES lumps. In that case, you're probably better to just use a large texture pack like the CC4 resources. 0 Share this post Link to post
E'Trigan Posted December 17, 2009 One question - there is NO documentation on how to use SLumpEd. Can you point me to some info on how to use SLumpEd to merge in alternate wad pack? Thanks for your assistance. 0 Share this post Link to post
Super Jamie Posted December 17, 2009 No, there isn't. Knowledge of Doom wad and lump format is assumed. Here's an XWE tutorial: http://www.numerometria.com/Doom/xwe.htm 0 Share this post Link to post
GreyGhost Posted December 18, 2009 There's a couple of short tutorials on the Sonic Robo Blast 2 Wiki that might help. 0 Share this post Link to post
Kagemaru_H Posted January 3, 2010 Super Jamie said:Just because you tell Doom Builder to use an additional texture PWAD does not place those textures in your map PWAD. You either need to run your map with the graphics pack loaded doom2 -file d1gfgxd2.wad mymap.wad or merge the texture pack into your WAD with a tool like XWE or SlumpEd. If you want to use multiple texture packs, then be prepared to learn about the TEXTURE1 and PNAMES lumps. In that case, you're probably better to just use a large texture pack like the CC4 resources. That's exactly what I was going to say! And I downloaded SlumpEd being unaware of XWE at the time and grown attached to SlumpED. It made me a WAD consisting of CoTeCiO's Doom music remakes for Ultimate Doom and his "Nazi Rap" replacing D_EVIL. Nazi Rap goes shockingly well with Doom. 0 Share this post Link to post