Pedro VC Posted December 30, 2009 Why the textures placed in the wad with Load (raw data) in XWE don't appear in Doom Builder (or DB 2)? 0 Share this post Link to post
EarthQuake Posted December 31, 2009 What format were the files in before you imported them? Loading raw files means that there is no conversion being done when it's inserted. Doombuilder probably doesn't recognize the type of file that you've inserted. 0 Share this post Link to post
XAwful Posted January 10, 2010 I think it's better to use PK3's to import raw textures. 0 Share this post Link to post
Creaphis Posted January 10, 2010 Did you remember to add them to pnames and texture1 or whatever? 0 Share this post Link to post
Gez Posted January 10, 2010 Pedro VC said:.BMP Is that format even supported by whatever Doom port you're using? It's definitely not supported by vanilla, and I know support for it is deliberately not implemented in ZDoom (use PNGs instead, they take less disk space). 0 Share this post Link to post