Joebama Posted January 16, 2010 [Cont.] lump into all separate BMPs? I would love to know if there was, I REALLY need one that can do that. I like to use a normal photo editor for editing textures. 0 Share this post Link to post
myk Posted January 16, 2010 DeuTex, a command-line app, will dump all the contents of a WAD, or the type of content you specify. You can also use a WAD browser, such as XWE, SlumpEd, or DeepSea, select all the patches, and use "save as". It will save them all with their original lump names but with the BMP (or whatever) extension. 0 Share this post Link to post
Joebama Posted January 16, 2010 So, where can I download Deutex? and is it somewhat easy to use? 0 Share this post Link to post
Creaphis Posted January 16, 2010 If user-friendliness is a big issue then download SlumpEd. I think it's a little bit more intuitive than most wad editing utilities. 0 Share this post Link to post
myk Posted January 16, 2010 Joebama said: So, where can I download Deutex? and is it somewhat easy to use? http://www.doomworld.com/idgames/index.php?id=13627 Whether it's easy to use for you depends on how talented you are at using command-line apps. I find it easy enough, especially with the help of its manual, but I can't say whether you would. 0 Share this post Link to post
Joebama Posted January 16, 2010 I have SlumpEd but, I don't know how to export all the texture images as an image type file... 0 Share this post Link to post
myk Posted January 16, 2010 Open the WAD with it. Then it'll show all the lumps in the list to the left. Select all the patches (use shift as you would in Windows) and then look for the "save as" function in the menus (or perhaps a right click will do.) The wall patches are between the P_ (or PP_) markers. WADs can also have ceiling and floor textures called flats. These are between F_ (or FF_) markers. 0 Share this post Link to post
Creaphis Posted January 16, 2010 This might be the point of confusion: the "patches" are themselves the actual image files that you'll want to pull from the wad. The "texture" files are just information that tells the game how to assemble these patches together. 0 Share this post Link to post
Joebama Posted January 16, 2010 Thanks a lot, man. I can finally edit some awesome DOOM textures. :-) 0 Share this post Link to post
Joebama Posted January 16, 2010 Just one more question... How can I repack the WAD? and what is the best and easiest program to use for that? 0 Share this post Link to post
Creaphis Posted January 16, 2010 The same programs are used to "unpack" and "repack" the wad (Deutex, XWE and SlumpEd all perform both functions) but "repacking" is just slightly more complicated. What program did you decide to use? Maybe then we can give you the specific steps to go through. 0 Share this post Link to post
Joebama Posted January 16, 2010 Well, I'm trying to use Wally. I heard it's really easy to use for packing WADs. I just don't know how to import all the BMPs into a WAD... Because I would like to have some DOOM textures in Quake. 0 Share this post Link to post
Joebama Posted January 16, 2010 I'm a really big fan of Quake, And I love mapping for it, so I would like to know how to package a WAD in Wally. 0 Share this post Link to post
Creaphis Posted January 16, 2010 Hm. Well, now that you have your bitmaps, this is less of a Doom editing question and more of a Quake editing question, which isn't really our area of expertise. 0 Share this post Link to post