Malinku Posted January 13, 2010 I'm going to make a map set for doom2.exe it going to be in a brown/metal theme map01: http://www.sendspace.com/file/y7buoq (its just a fixed up Xmas Tech Base) map02:inprogress screenshots http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=Screenshot_Doom_20091224_154620.png&newest=1 http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=Screenshot_Doom_20100113_193101.png (and its replacing DOO as I canceled that project) will update when I have more. 0 Share this post Link to post
Malinku Posted January 14, 2010 new screenshot of map 02 (taken from a area you can't get to) and looking for a name for this project (as I'm bad with names) 0 Share this post Link to post
Bank Posted January 14, 2010 Malinku said:and looking for a name for this project (as I'm bad with names) Manly Manson's Manor 0 Share this post Link to post
Mithral_Demon Posted January 14, 2010 Bank said:Manly Manson's Manor That has Maes written over that name. But nice screens. 0 Share this post Link to post
Malinku Posted January 17, 2010 update: I plan on having at least 10 map in this map (might do more) and I will release each map separate and compile the full pack when I finish all the maps. and music to two maps will be made by MSPaintR0cks and new shot of map 2 (area in progress) 0 Share this post Link to post
_bruce_ Posted January 17, 2010 Cool... finish it and think of a name later... 0 Share this post Link to post
esselfortium Posted January 17, 2010 I'd recommend making the ceiling architecture/shapes less symmetrical to the floor's. Personally I'd probably split it up into three separate compartments and raise them up 32 units or so, put a couple of thin borders around them, stick some lights or pipes or panels or whatever on the inner raised ceilings, etc. Possibly make the second of the three compartments (i.e. the middle one) raised up higher than the other two, and make it either a sky window or something else to differentiate it from the two around it. Could even build little computers into or out of the upper walls. Lots of possibilities. 0 Share this post Link to post
Malinku Posted January 18, 2010 esselfortium said:stuff about ceilings thanks for the ideas as I'm kinda just getting into adding a lot of ceiling detail. (besides lights and skyboxes as I normally use a lot of those) 0 Share this post Link to post
Malinku Posted January 19, 2010 added a bit more detail to map 2 (that breaks doom2.exe) so this project will be for limit removing ports but I will not add any features that are not in doom2.exe. (and I will add light above the steps to make the light work better) 0 Share this post Link to post
Malinku Posted February 2, 2010 Another screenshot of map 2 to show that progress is being made. 0 Share this post Link to post
Malinku Posted July 23, 2010 I have just found this map on my external harddrive (thought I lost it in my last computer crash). I'm going to finish map 2 and call it done. 0 Share this post Link to post