ipaqmaster Posted January 25, 2010 Hello to all :) I have yet another problem with my scripts ..... When this monstor is "Summoned" The Skulltag hangs im not sure why sorry no code function * ACTOR alien { MONSTER Radius 50 Height 400 Speed 45 Damage 45 health 9000 scale 2 Mass 20 +RANDOMIZE States { Spawn: Spri A 0 A_PlaySoundEx("FK/Posessed", "Body", 1) FLAM A 0 A_PlaySoundEx("sa/fire", "Body", 1) Spri B 0 A_Look Loop see: Spri A 0 A_Chase loop Missile: Spri A 0 A_FaceTarget Spri B 0 Goto See Death: Spri DEFGH 1 Spri A 0 Stop } } Edit: hooray for code tags :) 0 Share this post Link to post
Gez Posted January 25, 2010 [code] tags are available, you know. Anyway, it's normal the game hangs. All the states in that actor have a zero-tic length. It's just a big messy pile of infinite loops. 0 Share this post Link to post
ipaqmaster Posted January 27, 2010 Ok thanks. I didnt know it meant that, and im not the best at doom editing anyway :( * modified Thank you Very Much , i have fixed it now and the Monster runs Perfectly ^.^ 0 Share this post Link to post
ipaqmaster Posted January 28, 2010 Now my problem is that Most of my weapons all of a suden NOW cannot Find the class name 'Light' Unknown class name 'light' is spammed abouit 30 times and then causes the game to become UnLaunchable 0 Share this post Link to post
Graf Zahl Posted January 28, 2010 It hangs because you got several 0 duration loops in there. 0 actually means 0, i.e. there is no delay between the states. As a result it just gets stuck without any chance of getting out again. 0 Share this post Link to post
Gez Posted January 28, 2010 ipaqmaster said:Now my problem is that Most of my weapons all of a suden NOW cannot Find the class name 'Light' Unknown class name 'light' is spammed abouit 30 times and then causes the game to become UnLaunchable Without the code for the weapon in question, I'm afraid we can't help you. 0 Share this post Link to post
ipaqmaster Posted January 28, 2010 Its actually EVERY SInGLE WEAPON that uses it, They get the error but im trying to find a cheap work around at the moment. 0 Share this post Link to post
Gez Posted January 28, 2010 Every single which weapons? Not those in zdoom.pk3 (or gzdoom.pk3, or skulltag.pk3, whichever port you use). 0 Share this post Link to post