Dark-tenshi Posted February 18, 2002 Kreed Tech Demo is released.this is a "light tech demo"with little contents(as developer have claimed that).it weighs around 170 megs.GF3 is required. 0 Share this post Link to post
dsm Posted February 18, 2002 Ain't downloadin' it. I don't have a GF3 and don't plan to upgrade my comp before I have an almost bulletproof idea of "Doom 3's" requirements and not until a very short time before Doom's released, so that I can get the best possible system to play it on. 0 Share this post Link to post
Dark-tenshi Posted February 18, 2002 nah,i just hope someone around here can give a thought of this 0 Share this post Link to post
Lord FlatHead Posted February 18, 2002 The damn thing won't even start downloading for me, and even if I could get it to work on this GeForce 2 MX it probably wouldn't be worth the trouble anyway. 0 Share this post Link to post
Dark-tenshi Posted February 18, 2002 Update-it's likely to be that this tech demo is leaked.and the download link has been pulled off now.(the developer said that it still contains various bugs and is only optimized for GF3).by the way the guy at DailyDesaster was be able to grab it and has reviewed the tech demo here 0 Share this post Link to post
dsm Posted February 18, 2002 Hm, I can't really say that I'm particularly surprised about what the tech demo is like. Stuff like weak weapon effects is pretty much backed up by the last Kreed video dima posted a link to, which did show the MG fire. I expect Doom to have awesome weapon effects. 0 Share this post Link to post
Mormegil Posted February 19, 2002 I played it. It lags kinda bad on my system - Athlon 1.2, 256 MB DDR, GF3. And the enemies don't respond to damage. After hacking the hell out of one with the knife for a long, long time it finally fell over. Also, sometimes I'll suddenly fall through the floor and plummet through space, then fall back through the roof and land where I was. Of course the graphics are impressive, but when I shot a grenade from the gun, it created a cloud of smoke around the monster and it made the monster look terrible. I might be hearing things, but I swear the firing of the gun sounds like the Q3 shotgun. 0 Share this post Link to post
dsm Posted February 19, 2002 Wasn't it kinda hard to kill the monsters with just a knife without takin' any damage? Or are these monsters like the "bull" demon in Doom? 0 Share this post Link to post
Mormegil Posted February 19, 2002 The demo is screwed up. Sometimes I'd take damage very rapidly while being hit, while other times it'd take several seconds of the monster swinging at me before it'd register a hit, which are in 20 hit point amounts, btw. 0 Share this post Link to post
Zoost Posted February 20, 2002 What do you think of the implementation of the dynamic lights/pixel & vertex shaders? Any good, does it contribute to the atmosphere? Can you comment on this? 0 Share this post Link to post
Mormegil Posted February 21, 2002 Yeah, the lighting does a decent job of contributing to the atmosphere. There's a few places where there's something like a rotating fan with the shadow being casted realistically, but they didn't seem so fantastic(and probably because I've been spoiled by the Doom lighting). All-in-all, the pixel/vertex shaders and the dynamic lighting serve their purpose. 0 Share this post Link to post
Dark-tenshi Posted February 21, 2002 what about the physics and rigid body?if you kill the enemy and it died right to the wall.will its body just disapper in that wall?or its body will lie realistically on that wall? 0 Share this post Link to post
Mormegil Posted February 21, 2002 I didn't notice anything like that. I was lucky to even kill one of the things before I was killed. Although the one that I did manage to kill just disappeared. 0 Share this post Link to post
dsm Posted February 21, 2002 No death animation? Just *pop* and then gone? 0 Share this post Link to post
Mormegil Posted February 21, 2002 No, it falls over, then it disappears. 0 Share this post Link to post
The Unknown Posted February 23, 2002 Unreal2 Is the first game to eliminate that half of part of the body dissapears in a wall. So if i shoot a Marine and he falls on the wall the body wont go threw it. 0 Share this post Link to post
Lord FlatHead Posted February 23, 2002 Unreal 2 certainly isn't the first game with accurate collision detection and physics. Hitman, for example (though I havent' played it myself... I'll have to trust Zaldron on this as usual). We don't really have any specifics on Doom 3's phycics engine, but let's keep our fingers crossed. 0 Share this post Link to post