General Rainbow Bacon Posted February 24, 2010 Why does doom builder 2 scramble textures after you load them sometimes and can this be avoided? 0 Share this post Link to post
Subatomic Posted February 24, 2010 Gez said:Yes, you have to do it correctly. Always so insightful. Point out that someone has made a mistake, yet offer nothing of value to help them resolve it. 0 Share this post Link to post
Gez Posted February 24, 2010 Subatomic said:Always so insightful. Point out that someone has made a mistake, yet offer nothing of value to help them resolve it. What more can be said? If you can diagnose the issue and the solution from this: Why does doom builder 2 scramble textures after you load them sometimes and can this be avoided? Then feel free to do so. I unfortunately do not share your psychic powers and is unable to help the OP more. 0 Share this post Link to post
Kappes Buur Posted February 24, 2010 DoomHero85 said:Why does doom builder 2 scramble textures after you load them sometimes and can this be avoided? Since you are mapping for ZDoom, make your textures in the PNG format. Then start up XWE, make two new lumps, TX_START and TX_END, and load them in between by using Load(raw data). ie: 0 Share this post Link to post