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NaturalTvventy

Player starts ignoring skill settings

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Hey y'all,

So I'm trying to make a map where there are player starts in different places depending on skill level. but player starts seem to ignore 'easy medium hard' settings. any way to get around this? what a pain.

NT

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You can try a small starting area, with a teleporter leading you to different locations according to skill setting.

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andrewj said:

99% of people play on UV anyway


And then half of them moan that a mod designed for a modern audience is too hard despite the fact it was them who ignored the available easier settings.

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andrewj said:

99% of people play on UV anyway (and the rest are probably girls).


You win Andrew.

Anyway, I think no girls likes FPS games. ;-P

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Karnizero said:

You win Andrew.

Anyway, I think no girls likes FPS games. ;-P


*me and eargosedown raise hand*

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Enjay said:

And then half of them moan that a mod designed for a modern audience is too hard despite the fact it was them who ignored the available easier settings.


Those people annoy me. Mainly because I was like that before. I have recently returned to the glory of HMP and HNTR.

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Teleport things appear to obey skill settings (skulltag did, so maybe zdoom variants as well?). You could either make an entry area with a teleport needed to advance and then use teleport things to change up where a player continues from based on skill - or if you want them to start in different areas place the player start in a pitch black dummy sector with 0 friction and a fast conveyor belt toward a teleport linedef. The player will see what happens but if you make it dark and fast enough it will be a split second thing.

Cheers,
Travers

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