Kagemaru_H Posted March 5, 2010 http://doom.wikia.com/wiki/Text_Mode_Doom Rendering Doom in ASCii seems novel, but crippling to gameplay. Also, nobody should post "The Sky May Be" because that's pretty obvious. 0 Share this post Link to post
infurnus1 Posted March 5, 2010 I think this project was pretty interesting: 0 Share this post Link to post
Kagemaru_H Posted March 5, 2010 This isn't the engine itself, but I just had to post this site, particularly for Doom Day. http://www.olddoom.com/creations.htm 0 Share this post Link to post
dew Posted March 5, 2010 http://www.youtube.com/watch?v=AseEehi-1a4 +related. all hail overlord firmar. 0 Share this post Link to post
david_a Posted March 5, 2010 Justin Fisher's Nemesis project probably qualifies. 0 Share this post Link to post
RestlessRodent Posted March 5, 2010 Playing Doom (ReMooD) at 9600x5400 and seeing the renderer break. I would have uploaded the original PCX file but it was 50 MiB in size, so I turned it into a JPEG. You might be able to see E1M1 in the jpeg blur. The level can be seen in a 1 pixel line in the center of the screen. http://sites.google.com/site/kaptinkurk/doom-high-resolution.jpg 0 Share this post Link to post
andrewj Posted March 5, 2010 Fraggle's "mirror" mode : play the map which has been flipped on one axis. My own "goobers" hack in EDGE : play the map with all the floors at 0 and all the ceilings at height 128 (except doors). Also a long time ago when EDGE had a software renderer, it was possible to have crazy FOVs like 1080 (three full panoramas) -- very weird to play like that. 0 Share this post Link to post
wildweasel Posted March 5, 2010 I remember when some version of EDGE (a 1.28 beta?) had the glitch which allowed you to look 180 degrees up, so that your view would be upside down (and also facing backwards). Probably my favorite glitch ever. 0 Share this post Link to post
printz Posted March 5, 2010 Cool thread.Kagemaru_H said:Rendering Doom in ASCii seems novel, but crippling to gameplay.Let me guess: even if SMMU had text-mode Doom, Eternity removed support for it? 0 Share this post Link to post
fraggle Posted March 5, 2010 Eternity is derived from an older version of SMMU before the text mode code was added. 0 Share this post Link to post
SonicIce Posted March 8, 2010 andrewj said:My own "goobers" hack in EDGE : play the map with all the floors at 0 and all the ceilings at height 128 (except doors). link? 0 Share this post Link to post
andrewj Posted March 8, 2010 Just use EDGE 1.34, type "goobers 1" in the console and start a game. http://edge.sourceforge.net P.S. goobers is a reference to Wolf3D, which is what this mode tries to emulate (making all the walls 90 degrees would be too hard though). 0 Share this post Link to post
RestlessRodent Posted March 8, 2010 Never_Again said:404 Damn google and their sites shit, pages kicked ass. Try: http://sites.google.com/site/kaptinkurk/doom-high-resolution.jpg?attredirects=0 http://sites.google.com/site/kaptinkurk/doom-high-resolution.jpg?attredirects=0&d=1 http://sites.google.com/site/kaptinkurk/doom-high-resolution.jpg?attredirects=0&d=0 0 Share this post Link to post