NaturalTvventy Posted March 6, 2010 Hey y'all, So I'm trying to make a map where there are player starts in different places depending on skill level. but player starts seem to ignore 'easy medium hard' settings. any way to get around this? what a pain. NT 0 Share this post Link to post
Mordeth Posted March 6, 2010 You can try a small starting area, with a teleporter leading you to different locations according to skill setting. 0 Share this post Link to post
Gez Posted March 6, 2010 In ZDoom you can use the filterstarts property in your MAPINFO map definition to enable skill-based filtering of player starts. 0 Share this post Link to post
andrewj Posted March 7, 2010 99% of people play on UV anyway (and the rest are probably girls). 0 Share this post Link to post
Enjay Posted March 7, 2010 andrewj said:99% of people play on UV anyway And then half of them moan that a mod designed for a modern audience is too hard despite the fact it was them who ignored the available easier settings. 0 Share this post Link to post
Karnizero Posted March 7, 2010 andrewj said:99% of people play on UV anyway (and the rest are probably girls). You win Andrew. Anyway, I think no girls likes FPS games. ;-P 0 Share this post Link to post
Shanoa Posted March 7, 2010 Karnizero said:You win Andrew. Anyway, I think no girls likes FPS games. ;-P *me and eargosedown raise hand* 0 Share this post Link to post
phi108 Posted March 8, 2010 Enjay said:And then half of them moan that a mod designed for a modern audience is too hard despite the fact it was them who ignored the available easier settings. Those people annoy me. Mainly because I was like that before. I have recently returned to the glory of HMP and HNTR. 0 Share this post Link to post
Demon101 Posted March 13, 2010 Okay Back to topic! You could make the first level a skill selection, like QUAKE. 0 Share this post Link to post
traversd Posted March 13, 2010 Teleport things appear to obey skill settings (skulltag did, so maybe zdoom variants as well?). You could either make an entry area with a teleport needed to advance and then use teleport things to change up where a player continues from based on skill - or if you want them to start in different areas place the player start in a pitch black dummy sector with 0 friction and a fast conveyor belt toward a teleport linedef. The player will see what happens but if you make it dark and fast enough it will be a split second thing. Cheers, Travers 0 Share this post Link to post