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glaber

Vanilla Hexen and slopes?

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I've seen plenty of topics releated to source ports and slopes, but I really have to wonder, did Vanilla Hexen have slope support?

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So slopes only came to both Doom and Hexen via Source ports.

Thank you, that clears things up for me.

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glaber said:

I've seen plenty of topics releated to source ports and slopes, but I really have to wonder, did Vanilla Hexen have slope support?


Nope.

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ZDoom was the first port to have functional slopes. Eternity has followed significantly later, but ours are still render-only, as we have yet to start on the physics code. That hasn't stopped some level editors from using them in creative ways though :>

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EDGE has slopes as well, and of course Vavoom. I don't know if there are any other port with them (that's not derived from one of the aforementioned).

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Quasar said:

ZDoom was the first port to have functional slopes. Eternity has followed significantly later, but ours are still render-only, as we have yet to start on the physics code. That hasn't stopped some level editors from using them in creative ways though :>

Wait, The Eternity engine has renderable slopes without Physics? Just to double check, that engine has Poly objects too, right?

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glaber said:

Wait, The Eternity engine has renderable slopes without Physics? Just to double check, that engine has Poly objects too, right?

Yes.

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