DESPIS3D Posted March 22, 2010 Can some one please tell me how to put WorldPanning keyword in the texture definition. I'm really new at this and I search everywhere and can't find how to do this. Please Help and thank you for your time 0 Share this post Link to post
Grazza Posted March 22, 2010 Please make your thread titles more descriptive. 0 Share this post Link to post
DESPIS3D Posted March 22, 2010 Grazza said:Please make your thread titles more descriptive. somehow its already change. sorry about that. 0 Share this post Link to post
GreyGhost Posted March 22, 2010 I assume you're referring to the texture problem in this thread. There's no way of adding keywords to the lump of raw data that is a TEXTURE1 lump, you need to create a TEXTURES lump (which is a text-based format) and put your hi-res texture definitions in there. 0 Share this post Link to post
DESPIS3D Posted March 22, 2010 GreyGhost said:I assume you're referring to the texture problem in this thread. There's no way of adding keywords to the lump of raw data that is a TEXTURE1 lump, you need to create a TEXTURES lump (which is a text-based format) and put your hi-res texture definitions in there. I'm still getting stuck I'll make the lump and it doesn't work for me, I think I'm probably doing it wrong. Well here a screen shot I'm still confused. http://yfrog.com/4bsomethingsomethingcomplj 0 Share this post Link to post
DESPIS3D Posted March 23, 2010 Nobody Knows? Just post a screen shot or an Example would be much appreciate. I really need help on this. Please ^_^ 0 Share this post Link to post
boris Posted March 23, 2010 Looks like you're using ZDoom. If so, then read up on http://zdoom.org/wiki/TEXTURES 0 Share this post Link to post
DESPIS3D Posted March 23, 2010 [QUOTE]boris said: Looks like you're using ZDoom. If so, then read up on http://zdoom.org/wiki/TEXTURES [/QUOTE I read this multiple times and I don't quite understand can somebody explain in their own words or post a screen shot. Check my screen shot I think I'm doing it wrong since it not working. 0 Share this post Link to post
GreyGhost Posted March 23, 2010 Referring back to your screenshot - right-click on the highlighted lump and rename it TEXTURES. If that doesn't fix the problem it's at least a step in the right direction. 0 Share this post Link to post
DESPIS3D Posted March 23, 2010 This is how I'm doing it and now the texture turns back. I try multiples things. http://www.youtube.com/watch?v=VBXifuck4tI 0 Share this post Link to post
Gez Posted March 23, 2010 You're using the TEXTUREx editor. You can't use features such as worldpanning in the binary TEXTUREx format. That's what GreyGhost already said: the TEXTUREx format and the TEXTURES format are not the same things at all! 1. Create a text lump that you name TEXTURES. 2. Define your texture in that text lump. Here's an example. The image lump is called CATGIRL and is a 512x1024 pixels. We're using it to define a texture with a x8 resolution (64x128) called ANIME. Adjust this example as appropriate for your thing.Texture ANIME, 512, 1024 { XScale 8 YScale 8 WorldPanning Patch CATGIRL, 0, 0 {} } 0 Share this post Link to post
DESPIS3D Posted March 24, 2010 Thank you! after adjustment to xscale and yscale I got it working. Thank you very much. 0 Share this post Link to post