ProgressZero Posted April 3, 2010 Hi all! I'm kind of new to the Boom editing scene, but I've been mapping for Skulltag for 2 years, and decided to have a go at the Boom configuration. So, I made a little map to test out stuff (custom textures and the like), but whenever I want to test my map, the wall textures just don't want to show, making it a massive sector-bleeding/HOM orgy. What I should be seeing: http://img25.imageshack.us/i/builder2010040312202081.png/ What I get: http://img688.imageshack.us/i/glboomplus2010040312204.png/ I'm suspecting the custom textures are to blame; a little help would be nice though. 0 Share this post Link to post
GreyGhost Posted April 3, 2010 I suspect whichever port you're testing with can't find some of your custom textures in the wad's texture lump. 0 Share this post Link to post
Gez Posted April 3, 2010 A big difference between Skulltag and GLBoom is that the latter does not load TEXTUREx lumps cumulatively like ZDoom does... 0 Share this post Link to post