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BlueEagle

[zdoom] Monsters don't attack the player?

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I don't understand this. I've tested the map with different versions of Zdoom and GZdoom, which are in different directories with different configurations and I never got attacked?! Even if I shoot the caco, he just floats around me, but does not attack.

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Alright, I've made a new directory, made a clean copy of GZdoom (latest) and put doom2.wad and this wad inside and it works. As soon as I copy my old configuration ini into this folder, the enemies don't attack me anymore.

Does anyone know what line of my configuration could cause this?

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The only thing I could see would be autoexec-ing a file that runs the notarget command...

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The problem still exists. Only with Hexen format levels. And if I delete the ini file, it works. But as soon as Zdoom has the configuration ini in the directory (even the auto generated one) and I start the level, the enemy is not attacking me.

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Aim at the monster and type "info" in the console. Look if it has the FRIENDLY flag.

Again, though, when I tried your example file, the caco did attack me...

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I can reproduce this bug 100%. Here is what I did:

make new directory
copy doom2.wad + gzdoom + wtf.wad inside
run the level with gzdoom
notice, caco attacks
quit gzdoom
run gzdoom again with the level
see that caco does not attack anymore.

when I delete the configuration ini and start the level, the caco attacks again.

I'm using WinXP btw if that info is of any use.

here is the info:

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Very strange. All I can say is that it attacks me every time.

You sure you don't have an autoexec or something hiding somewhere as Gez suggested?

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Is there an autoexec.cfg file in your directory? If so, what is its content?

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