mathey bu Posted April 12, 2010 last month i had an ideia to do sprites by only taking scrrenshots by a easy way to do it, i was thinkin all possibles wads to do! well i try dukenukem: http://img704.imageshack.us/img704/3686/trop1.png i try soulcube with active and inactive yellow lights: when the soulcube fires, the yellow lights go out, you can see below: http://img138.imageshack.us/img138/4539/scb2a1.png http://img30.imageshack.us/img30/4813/screenshotdoom201004022.png and the bigmon of half life: [spoiler=]http://img694.imageshack.us/img694/9250/imagem3gl.png[/spoiler] but my brain couldn't load those things, so i thought why not make doom models screen shots? ok, i am working in gzdoom and some modelviewer and making, but is so much work! i need somebody to help me! if you are interested post here we can organize the things to do yes, i will make decorate to modify some monsters, now think... DOOM 2 HELL ON EARTH HIGH RESOLUTION that is it! if you have a great image to post and donate her, feel free! ok, the demon i think the 3d model of jdoom or risen3d is very ugly so i try pinky demon of doom2todoom3 see below: this is better, isn't it? yeah now the hell kight is ready to party: the particle system was the best atraction! the cyberdemon is alredy made [spoiler=][/spoiler]this cyberdemon is very good but has a lot of bugs, please if you have a great cyberdemon to post, please post! imp ok now the shotgun about 40 frames the decorate here: //=========================================================================== // // shotgun // //=========================================================================== actor 12-gauge-shotgun : weapon replaces shotgun { scale .25 weapon.ammotype1 "12-gauge-shell-holder" weapon.ammotype2 "12-gauge-shell" weapon.ammogive1 4 weapon.ammogive2 12 weapon.ammouse1 1 inventory.pickupmessage "12 gauge shotgun" weapon.selectionorder 3 weapon.upsound "shotgun/up" +ammo_optional states { spawn: stwd "abcdefghijklmnopqrstuvwxyz[\]" 1 swd1 abcdefg 1 loop select: shtg yxwvutsrqponmlkjhgfedcba 1 a_raise loop ready: shtg abcdefghgfedcb 3 a_weaponready(wrf_nobob) loop fire: null a 0 a_jumpifnoammo("reload") null a 0 a_jumpifinventory("single", 1, "single") null a 0 a_jumpifinventory("automatic", 1, "automatic") sigle: shtg abcdefg 1 shtg h 1 a_playsound("shotgun/fire") shtg i 1 a_firebullets(random(-1,1), random(-1,1), 4, 10, "bulletpuff", 1) shtg jklmnop 1 goto reloading automatic: shtg abcdefg 1 shtg h 1 a_playsound("shotgun/fire") shtg i 1 a_firebullets(random(-1,1), random(-1,1), 4, 10, "bulletpuff", 1) shtg jklmnop 1 sht1 rstuvw 1 shtg p 0 a_refire goto ready reload: null a 0 a_jumpifinventory("12-gauge-shell-holder", 4, "ready") null a 0 a_jumpifinventory("12-gauge-shell", 1, "reloading") goto ready reloading: null a 0 a_jumpifinventory("12-gauge-shell-holder", 4, "reload.finish") null a 0 a_takeinventory("12-gauge-shell", 1) null a 0 a_giveinventory("12-gauge-shell-holder", 1) shtg qrstuvwxy 1 shtg z 1 a_playsound("shotgun/reload") shtg "[\]" 1 sht1 abcdefghi 1 loop reload.finish: sht1 jklmnopqrstuvw 1 goto ready altfire: null a 0 a_jumpifinventory("automatic", 1, "alt.single") alt.automatic: null a 0 a_print("automatic!") null a 0 a_giveinventory("automatic", 1) null a 0 a_takeinventory("single", 1) shtg abcdefghgfedcb 1 goto ready alt.single: null a 0 a_print("single!") null a 0 a_giveinventory("single", 1) null a 0 a_takeinventory("automatic", 1) shtg abcdefghgfedcb 1 goto ready deselect: shtg abcdefghjklmnopqrstuvwxy 1 a_lower loop } } actor shotgun-reload : inventory {inventory.amount 1} actor single : inventory {inventory.amount 1} actor automatic : inventory {inventory.amount 1} actor alt : inventory {inventory.amount 1} 0 Share this post Link to post
Spleen Posted April 12, 2010 It could be interesting if you did this with Doom 3 monsters, since it would be a sort of high-res replacement for some of the classic ones. 0 Share this post Link to post
mathey bu Posted April 12, 2010 Spleen said:It could be interesting if you did this with Doom 3 monsters, since it would be a sort of high-res replacement for some of the classic ones. well i have a doom3 imp md2 model here maybe i can do, i think tomorrow! so i ll make a randomspawner 0 Share this post Link to post