Coraline Posted April 20, 2010 Some more stuff http://lh4.ggpht.com/_5ZuQ6ZdYe_A/S6FRXUGRzqI/AAAAAAAABCs/jzInTTqtwyc/s800/shot45.png http://lh5.ggpht.com/_5ZuQ6ZdYe_A/S8OAz3ROgRI/AAAAAAAABFQ/aQa2uXJgPF4/s800/shot75.png http://lh5.ggpht.com/_5ZuQ6ZdYe_A/S7Q284QV_yI/AAAAAAAABEA/wbV2lX-WLlE/s800/shot73.png 0 Share this post Link to post
reki107 Posted April 20, 2010 Philnemba said:BEHOLD, THE FLOATING DEMON!! all hail? 0 Share this post Link to post
Hellbent Posted April 21, 2010 single player vanilla map I made for doom 2 (only tested in zdoom) ThePit.wad replacing MAP09. Click image to download and play the wad. Readme: MAP09 Single Player only Objective: Stay out of the pit. Find the exit. Edit: the mods can delete this post if they want as it interferes with the contiguity of the other pics being posted at the moment. 0 Share this post Link to post
ArmouredBlood Posted April 22, 2010 Last few shots before I begin the last area and general bugfixes/balancing. About 80% done. Should finish it tomorrow or friday at the latest. Opinions on the general lack of ceiling fixtures? 0 Share this post Link to post
printz Posted April 22, 2010 Well, not Doom 1 or 2; screenshots like these really make me want to start mapping on Doom 3. It's a remake of E2M4, not by me. 0 Share this post Link to post
Snakes Posted April 23, 2010 ArmouredBlood said:Last few shots before I begin the last area and general bugfixes/balancing. About 80% done. Should finish it tomorrow or friday at the latest. Opinions on the general lack of ceiling fixtures? Only would've noticed on the final shot, and even then, I wouldn't really change it unless you can make fixtures that don't look awkward or forced in their placement. 0 Share this post Link to post
ArmouredBlood Posted April 23, 2010 hmm. Oh well. Map is now up in wads/mods if you want to try it. 0 Share this post Link to post
Swec Posted April 23, 2010 is it Just me that thinks Doom 3 Engine is just very bad? okay. it works a while and when it is dark but as you give it light and so it is very bad. I think Doom 2 etc are better whit one bad things is that it is not possible to make room over room. (yes i know 3D bridge and so but textures and gunshots is not ideal to make room over room in Doom 2 etc ) okay Doom 3 is maybe a bit better in graphic but that is not much! GZDoom etc give Doom a great kick to what can bee done. 0 Share this post Link to post
Woolie Wool Posted April 23, 2010 I had heard that one of the reasons why Doom 3 is so dark is because well-lit maps run more slowly in Id Tech 4 than dark ones due to all the light processing. Considering that per-pixel lighting was fairly new in video games at the time this must have been a big deal. 0 Share this post Link to post
kristus Posted April 23, 2010 Well. It's a lot easier to light a small dark scene than a large bright one in Doom3. It's not so much about size or brightness as much as it is about how many lights are simultaneously hitting each surface. 0 Share this post Link to post
Coraline Posted April 24, 2010 More HT shots! http://lh4.ggpht.com/_5ZuQ6ZdYe_A/S9B9zoZRZ5I/AAAAAAAABGc/GnpRmLnmqdc/s800/shot90.png http://lh6.ggpht.com/_5ZuQ6ZdYe_A/S9B90KHhOPI/AAAAAAAABGg/_cziVkdVMZs/s800/shot91.png http://lh5.ggpht.com/_5ZuQ6ZdYe_A/S9B90hc2rGI/AAAAAAAABGk/TWjtMN6ZJJ8/s800/shot92.png http://lh3.ggpht.com/_5ZuQ6ZdYe_A/S9B9zM4CpPI/AAAAAAAABGU/IfupRJbnvLA/s800/shot88.png 0 Share this post Link to post
SaladBadger Posted April 24, 2010 Chu said:More HT shots! http://lh3.ggpht.com/_5ZuQ6ZdYe_A/S9B9zM4CpPI/AAAAAAAABGU/IfupRJbnvLA/s800/shot88.png That sky is awesome. 0 Share this post Link to post
Swec Posted April 24, 2010 http://pici.se/pictures/GSxBBKIlC.png I Think this one is nice except it is just missing monster etc. Maybe work a little on the 'skull' area. 0 Share this post Link to post
einstein Posted April 24, 2010 InsanityBringer said:That sky is awesome. Since everything he's shown is stolen work, can I steal the stolen sky? Blood textures, Quake 2 models, and Transfusion. Hide your work before he steals that too! 0 Share this post Link to post
zap610 Posted April 24, 2010 einstein said:Since everything he's shown is stolen work, can I steal the stolen sky? Blood textures, Quake 2 models, and Transfusion. Hide your work before he steals that too! Well it is a fan-made Blood TC. My only beef with it is how he treats it like a "zomg whole new game" when it is like you said, just a ripfest. It kinda reminds me of iceman and his "game development group". At the same time you also have people who make wads good enough to be called "new games" who are modest enough to call their work a Doom wad. But I don't really have anything against this wad, if he wants to rip blood resources for a blood project then why not? 0 Share this post Link to post
ArmouredBlood Posted April 24, 2010 Swec said:I Think this one is nice except it is just missing monster etc. Maybe work a little on the 'skull' area. Yer, look into some recolors, something brownish or red to fit the other colors there. Plus the big brick mid-level looks like it tiles every 64 units ... maybe add some thin pillar/panel supports that are maybe 96 high to break it up? An 8 or 16 unit base with 64 high panel would also look decent imo. Of course I'm getting a little over-detailed there, but it IS rather obvious the brick tiles ... maybe make 3 tiers of 64 and offset the texture a bit? 0 Share this post Link to post
Dco16 Posted April 24, 2010 einstein said:Since everything he's shown is stolen work, can I steal the stolen sky? Blood textures, Quake 2 models, and Transfusion. Hide your work before he steals that too! I wish someone had told me the levels I'd been creating for that project were stolen. Could've saved me lots of time. In the time I spent getting the exploding walls working properly I could have been catching up on Lost. Also, glad your first post on the forum was trolling. Have a nice day. 0 Share this post Link to post
DeathevokatioN Posted April 24, 2010 http://i232.photobucket.com/albums/ee101/NecroMolester/Screenshot_Doom_20100424_220940.png 0 Share this post Link to post
einstein Posted April 24, 2010 Fiend said:I wish someone had told me the levels I'd been creating for that project were stolen. Could've saved me lots of time. In the time I spent getting the exploding walls working properly I could have been catching up on Lost. Also, glad your first post on the forum was trolling. Have a nice day. If you didn't realize that you were using stolen textures and models, then you are Lost. We're all impressed that you added some exploding walls to this smorgasbord of ripped material. Maybe you can try to convince everyone that exploding walls are your very own creation as well. Good day to you too. 0 Share this post Link to post
Butts Posted April 24, 2010 Daaaamn I've been gone a while. Pages of nice pics popped up. 0 Share this post Link to post
Dco16 Posted April 24, 2010 einstein said:If you didn't realize that you were using stolen textures and models, then you are Lost. We're all impressed that you added some exploding walls to this smorgasbord of ripped material. Maybe you can try to convince everyone that exploding walls are your very own creation as well. Good day to you too. I bet you thought that Lost pun was a total zinger. As for "stolen," aside from the blood materials, which are pretty much unavoidable in a Blood tribute, permissions have been granted for other materials used. And while I didn't say anything about people being impressed, I was pointing out that recreating the interactivity of the Build engine on EDGE is actually work and isn't a matter of taking it from somewhere else. If you'd like to discuss this further, do so through a private message. 0 Share this post Link to post
Hellbent Posted April 24, 2010 +2 @ 40oz --looks like something out of MDK. +1 @ swec 0 Share this post Link to post
MSPaintR0cks Posted April 25, 2010 Not a screenshot, but some sprites. I still have no idea in what kind of project I could put them, I have so many ideas. The first sprite shows some kind of bearded zombie with a chaingun attached to his arm. He also has imp-like, bloody spikes coming out of his back. The three other sprites show a insane zombie cat with a chaingun (both characters are similiar, I love chaingunners in Doom). The other animations and the Decorate-File for this cat are almost finished. Turned out pretty cool. 0 Share this post Link to post
Simon666 Posted April 25, 2010 Some screens from my map in progress: http://img707.imageshack.us/i/screenshotdoom201004250.png/ http://img62.imageshack.us/i/screenshotdoom201004250.png/ http://img192.imageshack.us/i/screenshotdoom201004250.png/ http://img532.imageshack.us/i/screenshotdoom201004250.png/ http://img193.imageshack.us/i/screenshotdoom201004250.png/ And finally, a centered version of a gun from an old project of mine! I'd like feedback on that one, would it fit well with the other weapons? http://img153.imageshack.us/i/railgun.png/ 0 Share this post Link to post