Viewtiful-Chris Posted April 23, 2010 GhostlyDeath said:Pure beauty. What wad is that? It looks like something from 1994. :P EDIT: Also, your brightness settings are jacked up a bit high IMO. 0 Share this post Link to post
DeathevokatioN Posted April 24, 2010 GhostlyDeath said:Pure beauty. Agreed. 0 Share this post Link to post
The Pursuer Posted April 24, 2010 Viewtiful-Chris said:Also, your brightness settings are jacked up a bit high IMO. Brightness settings differ from opposing monitors in doom. 0 Share this post Link to post
Malinku Posted April 24, 2010 http://img188.imageshack.us/img188/803/screenshotdoom200911091.png 0 Share this post Link to post
Swec Posted April 24, 2010 nice one except it is just missing monster etc EDIT: Fixed the pic 0 Share this post Link to post
JadedLexi Posted April 24, 2010 Does Hexen count? Sorry if it's a little bare though. :) 0 Share this post Link to post
einstein Posted April 24, 2010 I haven't played Hexen in a looooong time. I should play it again. 0 Share this post Link to post
Guest DILDOMASTER666 Posted April 24, 2010 Mr. T said:Nerrrr... so every game based off the Quake engine is a Quake mod?NO They are derived from changes in the source code and they plug their own art, sounds, etc. into the engine that was modified. So, yes, quite technically, we can say (if we wanted) that every game based off the Quake engine is an extreme Quake mod or TC. It defies the more traditional sense of "mod", though. Not that this changes the fact that you need to stop fucking posting. 0 Share this post Link to post
lupinx-Kassman Posted April 24, 2010 This thread has been taken. Submit to Lehr's will. 0 Share this post Link to post
Phobus Posted April 24, 2010 Gravity by Eternal would be a great showcase of how good (and surreal) Doom can look within vanilla confines (or does it need limit removing?)... in fact, quite a lot of Eternal's work would cover it. Were people as easily enticed by the look of Doom as me though, a great many wads could look the part. Think you'd need to get them to play a reasonable and newbie friendly map to really get them into it. With that in mind, show them Knee Deep in the Dead. Got us all back in the day afterall. 0 Share this post Link to post
RestlessRodent Posted April 25, 2010 Viewtiful-Chris said:What wad is that? It looks like something from 1994. :P EDIT: Also, your brightness settings are jacked up a bit high IMO. Yell at MikeRS for using a high gamma in his screenshot. 0 Share this post Link to post
gemini09 Posted April 25, 2010 Are we posting our own work? If so, I'm quite proud of this one: 0 Share this post Link to post
killer2 Posted April 27, 2010 Patrick said:Http://img64.imageshack.us/img64/1704/screenshotdoom200912161.png I have no shame. What is that?Please tell me where i can find that and the engine it uses!I want it now,the screenshot looks so unbelievably cool!!Please answer quickly. 0 Share this post Link to post
GreyGhost Posted April 27, 2010 AzaryDoom2020 said:My favorites screenshots! RED HITLER! UNDERWATER HOLES! UNDERWATER SLOPES! turboimagehost.com said:Press ENTER to agree to use TurboImageHost.com in accordance with our rules. I hate it when websites pull crap like that! 0 Share this post Link to post
Splatter Posted April 27, 2010 BlazingPhoenix said:Does Hexen count? Sorry if it's a little bare though. :) Centaurs may be the only Doom-engine monsters with glutes that can give the cybie's a run for their money. 0 Share this post Link to post
neubejiita Posted May 1, 2010 Deus Vult II screenshots. 1920x1440px. Zdoom 2.3.1 http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160655.png http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160816.png http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160725.png 0 Share this post Link to post
StevieWolfe Posted May 4, 2010 Malinku said:Total Chaos http://img42.imageshack.us/img42/4894/fullresscreenshot.jpg http://img408.imageshack.us/img408/2959/tcmpscreen02.jpg Holy Christ o.o Is this mod already out? This doesn't look like something that should even be possible with DOOM. 0 Share this post Link to post
Swec Posted May 4, 2010 neubejiita said:Deus Vult II screenshots. 1920x1440px. Zdoom 2.3.1 http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160655.png http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160816.png http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160725.png Nice! but the rock texture need some adjustments ;) 0 Share this post Link to post
Reisal Posted May 4, 2010 neubejiita said:Deus Vult II screenshots. 1920x1440px. Zdoom 2.3.1 http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160655.png http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160816.png http://bejiitas_wrath.tripod.com/files/screenshot_doom_20100501_160725.png Using software mode really ruins the red textures seen in the first and third screenshots. 0 Share this post Link to post
kristus Posted May 4, 2010 And using 32bit mode ruins everything else. 0 Share this post Link to post
SaladBadger Posted May 4, 2010 especially when texture filtering is used. 0 Share this post Link to post
scalliano Posted May 4, 2010 kristus said:And using 32bit mode ruins everything else. That is a BIT harsh :) But, yeah, filtering is shite in Doom. It pisses me off that Doomsday removed the option to disable it... 0 Share this post Link to post
neubejiita Posted May 5, 2010 http://bejiitas_wrath.tripod.com/dv2/ More screenshots of DV2. Taken at 1280x1024 in prboom+ in Opengl. 0 Share this post Link to post
Doom Marine Posted May 27, 2010 neubejiita said:http://bejiitas_wrath.tripod.com/dv2/ More screenshots of DV2. Taken at 1280x1024 in prboom+ in Opengl. Here's some better ones: http://farm3.static.flickr.com/2472/3728783238_ab9b3bc201.jpg http://farm4.static.flickr.com/3330/3637936840_6b9a087780.jpg http://farm4.static.flickr.com/3303/3637936608_acfbdefe66.jpg http://farm4.static.flickr.com/3121/3549987719_66e128d47a_o.png http://farm4.static.flickr.com/3553/3550794088_44c70f459b.jpg 0 Share this post Link to post
DaniJ Posted May 27, 2010 scalliano said:But, yeah, filtering is shite in Doom. It pisses me off that Doomsday removed the option to disable it... Er, no we didn't. It has been and always will be possible to "disable" filtering in Doomsday (provided the GL spec doesn't change on us, heh); open the control panel, look under Textures and you find three checkboxes/buttons for Bilinear Filtering - sprites/world/raw. 0 Share this post Link to post
Vermil Posted May 27, 2010 In what ways have the default filtering options changed between 1.8.6 and the latest 1.9 betas? The latest 1.9 betas, for me, are notably blurry compared to 1.8.6. 0 Share this post Link to post
DaniJ Posted May 27, 2010 You've said this before Vermil but I suspect your issue is that you are running at 640x480 - a mode which most video drivers will take big shortcuts with, resulting in extremely blurry textures. I get the same thing on my development system if I try to run an OpenGL app at such a small fullscreen resolution. 0 Share this post Link to post
Vermil Posted May 27, 2010 Dag nam it. I forgot that the 1.9 beta's currently default to 640x480 all the time! I don't usually use the 1.9 beta's, I use 1.8.6, so I forgot about that little quirk. Indeed, when I upped the resolution to what I use for 1.8.6, it looks about the same (other than the visual improvements in the 1.9 beta's of course). *blushes at stupidity* :p 0 Share this post Link to post