22Alpha22 Posted June 8, 2010 In Zdoom, is there a way to disable saves, so the games only saves at specific auto-save points? 0 Share this post Link to post
40oz Posted June 8, 2010 aw man people are going to save their game in your wad that must suck. 0 Share this post Link to post
22Alpha22 Posted June 8, 2010 I recently saw save PDA at realm667 and thought it would be cool if people had to collect them in order to save. 0 Share this post Link to post
Graf Zahl Posted June 8, 2010 This was requested several times before and denied each and every time it happened. 0 Share this post Link to post
printz Posted June 8, 2010 How about making ZDoom restart the level from pistol start and not last entry situation? 0 Share this post Link to post
Gez Posted June 8, 2010 printz said:How about making ZDoom restart the level from pistol start and not last entry situation? Disable autosaves so that it doesn't save when you enter a level. (Or delete that autosave.) Then don't make a save in the level. Tada, you got your pistol restart. Alternatively, console or idclev back to the current level. Tada, you got your pistol restart. 0 Share this post Link to post
wildweasel Posted June 9, 2010 Never_Again said:These workarounds sound as simple as "tada", but taste more like "uuuuugggghhh". Wouldn't something like "cl_pistolstart" be simpler? It's been requested several times but denied because those solutions exist, to the best of my recollection. 0 Share this post Link to post
Gez Posted June 9, 2010 Never_Again said:These workarounds sound as simple as "tada", but taste more like "uuuuugggghhh". Wouldn't something like "cl_pistolstart" be simpler? Okay, okay. Because I'm a nice person, I'm going to give you a cl_pistolstart. Type this in the ZDoom console:alias cl_pistolstart disableautosaveNow you can type cl_pistolstart 1 to force pistol starting, except on levels which require autosaves in some places. And with cl_pistolstart 2, you can force pistol starting even on these levels! You've got to remember one thing, though: ZDoom supports hubs. Several ZDoom mods (including high-profile ones such as ED4-RFO, RTC-3057, Temple of the Ancients, TUTNT...) have used hubs. Automatically pistol-starting a level will completely fuck hubs up; they are the reason for the automatic save when entering a level. 0 Share this post Link to post
Gez Posted June 9, 2010 Ah. Just edit the mapinfo and add resetinventory to each map. Though at the moment it doesn't reset health. 0 Share this post Link to post
Catoptromancy Posted June 9, 2010 But what if player is playing a very long map and saves game to leave? An alias that deletes a save game after if has loaded maybe? This seems like a lot of effort to reenable vanilla behavior. 0 Share this post Link to post
Gez Posted June 9, 2010 Catoptromancy said:But what if player is playing a very long map and saves game to leave? He can delete his save himself. Open the load or save menu, select the save, and hit the delete key. Catoptromancy said:This seems like a lot of effort to reenable vanilla behavior. Especially on the developers' side. 0 Share this post Link to post
22Alpha22 Posted June 22, 2010 What I wanted was the game to save specific auto save points, but not the player to be able to save whenever they want. I don't want pistol starts. 0 Share this post Link to post
Gez Posted June 22, 2010 22Alpha22 said:What I wanted was the game to save specific auto save points, but not the player to be able to save whenever they want. Forget it. ZDoom's design philosophy keeps the player in control of the game at all time; taking away the possibility to use the menu or console is not going to be ever supported. 0 Share this post Link to post