deepthought Posted July 9, 2010 i've been all over the internet trying to figure out how to do slopes for skulltag maps. they all say something about action special 181, but in doom builder, there seems to be no such thing. 0 Share this post Link to post
Mr. Freeze Posted July 9, 2010 I didn't know you could put Asians in Skulltag. Also, ZDooM wiki. 0 Share this post Link to post
Kappes Buur Posted July 9, 2010 deepthought said:... they all say something about action special 181, but in doom builder, there seems to be no such thing. there is if you use the correct configuration, Skulltag_DoomHexen.cfg 0 Share this post Link to post
deepthought Posted July 9, 2010 OK i see it now. it was only a problem with the wording of the tutorial i read. it said something like action type, but it's under lindef action. i got it now 0 Share this post Link to post
deepthought Posted July 9, 2010 Ok i managed to make a sloped basin, but i still don't get how to do slopes. i tried the ceiling too, but it went all wierd on me, even disappearing at times. WTF? 0 Share this post Link to post
DuckReconMajor Posted July 9, 2010 http://www.zdoom.org/zdkb/slope.html 0 Share this post Link to post
doomygecko Posted July 16, 2010 I'm not sure about zdoom (doom in hexen format) but for zdoom(doom in udmf format) all you have to do is put a set slope angle thing in the sector you want to be sloped and tinker with it's angle and z-angle (under actions) until you get what you want. 0 Share this post Link to post