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Admeet

Texture Creation Problems

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I make a texture using XWE and then I place the texture in the map I'm working on, using Doom Builder, and it looks fine. But when I test the map, it turns into a hall of mirrors

Are there any solutions to the problem

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There are solutions to most problems. What are the texture's dimensions and which source port are you testing the map in?

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The specific texture is 256 width by 128 height and I use Zdoom for testing the map

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The dimensions are OK so it's more likely a case of ZDoom not being able find your texture, was it added to a TEXTURE1 lump or placed between TX_START/TX_END markers? There are other possible causes so the quickest way to get a definitive answer might be to upload the wad for examination.

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It is in a TEXTURE1 Lump
:EDIT: I've fixed it now, the first texture in a directory is always a hall of mirrors

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