shinobi.cl Posted July 29, 2010 Hi! I´m making a "standard" female doom marine skin. The basic ideas are: * The overall size of the female must be THE SAME as the male one. The skin should have the same height and width as the male marine. * It should be as similar as possible as the original marine. I have this for the moment. (1st image: Original, 2nd: Female version) (See this thread to see the images as i update them) http://forums.zdaemon.org/viewtopic.php?t=13389 Im planning to do portrait images too. Seems hard, but i'll try at least. 0 Share this post Link to post
Bank Posted July 29, 2010 I don't like it at all, it just looks like an emaciated Doomguy. I think the Illucia skin from Skulltag is probably the best female skin around. 0 Share this post Link to post
shinobi.cl Posted July 30, 2010 Bank said:I don't like it at all, it just looks like an emaciated Doomguy. I think the Illucia skin from Skulltag is probably the best female skin around. The problem with Illucia is that is smaller in width than the male marine. I'm trying to make a female skin that presents no advantage in any way over the standard male skin. 0 Share this post Link to post
Use Posted July 30, 2010 shinobi.cl said:The problem with Illucia is that is smaller in width than the male marine. Isn't the players bounding box the same regardless of what skin you use? If you play as that female skin can you fit into 32 wide spaces easier? 0 Share this post Link to post
shinobi.cl Posted July 30, 2010 Use3D said:Isn't the players bounding box the same regardless of what skin you use? If you play as that female skin can you fit into 32 wide spaces easier? I know about the "hit box". But still, visibility is as important as that. Iluccia's width is 80% of the standard marine width. That is an important "visual" advantage for, (for example) a tournament match. 0 Share this post Link to post
40oz Posted July 30, 2010 If you're using skins then you are pretty obviously playing for fun and not competitively. Otherwise you'd turn off skins all together. I agree with that the skin should be as close to the original doomguy's size but your reasoning for doing so isn't what I agree with. 0 Share this post Link to post
StoneFrog Posted July 30, 2010 40oz said:If you're using skins then you are pretty obviously playing for fun and not competitively. Otherwise you'd turn off skins all together. This is true - considering that Skulltag by default comes with a Goddamned Hissy skin, I can only assume that players who seek fair and competitive gameplay simply disable skins. Kind of like how Quake Live endorses bright skins, because apparently using a map's natural shadows to gain the upper hand is deceitful. You know, every combat encounter has to climax in an amazing 1v1 rocket launcher duel. I kid, of course. 0 Share this post Link to post
magicsofa Posted July 30, 2010 Looks like a skinny dude wearing boob armor. I would suggest doing something to make her more unique. I know you said you wanted it to be close to the original doomguy, but for a second I didn't even notice there were two different skins shown in your pictures...she looks too similar. I think part of the problem is that you are trying to keep the width the same. Because of that she looks too wide, especially in the frontal view where her skinny arms are like a mile away from her body. 0 Share this post Link to post
Gez Posted July 30, 2010 StoneFrog said:Skulltag by default comes with a Goddamned Hissy skin No longer BTW. 0 Share this post Link to post
printz Posted July 30, 2010 shinobi.cl said:I'm trying to make a female skin that presents no advantage in any way over the standard male skin. If that is your concern, then just dress her. Or if the size is a concern, then I guess you can ignore that and play by the default rules. The width difference doesn't look significant. Hell, all those humanoid monsters are thicker ingame than the player, despite looking the same. 0 Share this post Link to post