Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
bgraybr

Stopping hitscanners from shooting each other...

Recommended Posts

This has probably been asked before, but, is there any way possible to prevent hitscanners from shooting allies, using any method (besides clever monster placement)?

Share this post


Link to post

You'll need to use DECORATE to modify the actor's behavior. One way to effect the change you wish, is to create a custom projectile for the actor's weapon, and make all actors of the same species immune to those projectiles. This will ensure that actors will not take damage from others of the same type.

Another way (which is probably very complicated) is to create "team behavior". In that way, an actor will not shoot (or continue to shoot) at a target when another actor of the same type gets in the way.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×