deepthought Posted August 5, 2010 where can i get copies of the skulltag textures and maps or how can i extract them from skulltag? I've looked inside skulltag.pk3 and skulltag-data.pk3. i see the texture lump, but not any patches. i don't see any map lumps or even THINGS,LINEDEFS,REJECT,etc. Where is it? 0 Share this post Link to post
deepthought Posted August 5, 2010 there was no maps directory in either of the pk3 files. 0 Share this post Link to post
deepthought Posted August 5, 2010 WTF??? those didn't show up when i opened it up with peazip!! 0 Share this post Link to post
Icytux Posted August 5, 2010 like the use of the doom font there gez :P 0 Share this post Link to post
Philnemba Posted August 6, 2010 You could have extracted the textures from Unidoom deathmatch 1 and 2 as both of them contain some Skulltag textures. 0 Share this post Link to post
GreyGhost Posted August 6, 2010 deepthought said:WTF??? those didn't show up when i opened it up with peazip!! I recommend 7-Zip. (671x461 - 33k) 0 Share this post Link to post
deepthought Posted August 6, 2010 I changed the extension to zip and opened it with xarchiver in linux and it worked. can anybody tell me which patches were used in the CONS1_1 and CONS1_7 textures? 0 Share this post Link to post
deepthought Posted August 10, 2010 i think they are, but doom builder lets me use flats on sidedefs and textures on floors and ceilings (shrug). 0 Share this post Link to post
Gez Posted August 10, 2010 Because ZDoom lets you do that. DB is designed well enough to know that some engines support mixing flats and textures, and some don't. If you took a ZDoom or Skulltag configuration, you can do it. If you were to use a Doom or Boom configuration, you couldn't. But regardless of that, a flat is a flat and a texture is a texture. What are the patches which make up a flat? None. A flat is directly its graphic lump. No compositing. So you can search CONS1_1's graphics in the patches directory as long as you want, it won't yield anything. But if you were to have the idea of looking for a CONS1_1.png file in the flats directory, maybe you'd find something... 0 Share this post Link to post
deepthought Posted August 12, 2010 those flats i was looking for actually turned out to be in the doom2 wad. Heh heh heh. oh well there are some good textures and flats in the skulltag pk3 files. 0 Share this post Link to post