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flubbernugget

Chainsaw Bobbing

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I've wanted to know this since the first time I've wielded the chainsaw in Doom and I still haven't been able to figure it out. Why does the chainsaw swing so much choppier than the other weapons in Doom? How do source ports fix this?

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I know it has something to with the fact that it is an animating sprite, I don't really know much beyond that though.

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Its idle frames are longer than the other weapons' idle frames, because it plays a sound when idling. In a sourceport modification you can edit it to use shorter frames and only play the sound once every however-many-frames-it's-supposed-to. I did it in EDF, and you can do it in that or in DECORATE or I guess any other moddable port that has a codepointer for playing sounds.

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That BEX, not really DeHackEd. With DeHackEd it'd be possible by sacrificing something to free code pointer frames.

In any case, I don't see much of a point, as the extra bobbing, regardless of the cause, gives the impression the chainsaw is awkward as a weapon.

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