flubbernugget Posted August 9, 2010 I've wanted to know this since the first time I've wielded the chainsaw in Doom and I still haven't been able to figure it out. Why does the chainsaw swing so much choppier than the other weapons in Doom? How do source ports fix this? 0 Share this post Link to post
40oz Posted August 9, 2010 I know it has something to with the fact that it is an animating sprite, I don't really know much beyond that though. 0 Share this post Link to post
esselfortium Posted August 9, 2010 Its idle frames are longer than the other weapons' idle frames, because it plays a sound when idling. In a sourceport modification you can edit it to use shorter frames and only play the sound once every however-many-frames-it's-supposed-to. I did it in EDF, and you can do it in that or in DECORATE or I guess any other moddable port that has a codepointer for playing sounds. 0 Share this post Link to post
hawkwind Posted August 9, 2010 You might find this thread of interest ... http://www.doomworld.com/vb/doom-editing/46131-smoother-weapon-sprite-animations-released/ You will notice that EarthQuake did a DehackEd patch for the chainsaw. Risen3D for some time now has fixed this internally. 0 Share this post Link to post
myk Posted August 9, 2010 That BEX, not really DeHackEd. With DeHackEd it'd be possible by sacrificing something to free code pointer frames. In any case, I don't see much of a point, as the extra bobbing, regardless of the cause, gives the impression the chainsaw is awkward as a weapon. 0 Share this post Link to post