Kyka Posted August 26, 2010 So today I was playing a level, and as the thread title suggests, I had something pretty neat happen. I was getting flamed by an archvile. Archvile completes its attack, which throws me through the air and, as it would happen, onto a teleporter. Now this archvile just happened to be standing on the exit point for this particular teleport, so uber telefrag. It was virtually instantaneous. Archvile blast --> teleport noise --> archvile death sound --> me wondering what happened for a second. --> profit. So what are your coolest Dooming moments ever? 0 Share this post Link to post
eargosedown Posted August 26, 2010 Wow, that's win. I can't remember my best... I've lucked out so many times for stupid things that it's hard to recall them all. running from a 5+ seeker missile bunch and having them end up 1hitting a baron was pretty funny though. 0 Share this post Link to post
phi108 Posted August 26, 2010 While playing NJDoom, seeing a baron explode a barrel, and it hurt another baron. So they scratched out their differences. Or the moment long ago, when I first faced the big badasses on Phobos Anomaly. And my coolest moment since getting into editing was probably the first time clawing my way up to uppercut a cyberdemon face with wolverine claws, or getting the rage working. 0 Share this post Link to post
Dee Posted August 26, 2010 my coolest dooming moment ever was when I played it for the first time! freshly and boldly entering e1m1 for the first time... changed my life forever! thats by far the coolest moment ever. yeah... beat that. :D 0 Share this post Link to post
The_MártonJános Posted August 26, 2010 An Arch-Vile setting its flaming attack on me, but getting injured by some Mancubi behind it and finishes the attack on one of them instead. Experiencing that Pain Elementals can't spawn Lost Souls if they are just besides me. Or killing them in a very narrow place, causing all 3 Lost Souls spawn "inside" the wall and die. Even more fun is telefragging Pain Elementals! The one I've experienced nowadays is running amongst four enraged Cybies with 1% life, when a Megasphere pops out from nowhere! Uhh, what a relief! 0 Share this post Link to post
vdgg Posted August 26, 2010 As Erik Alm once said, we tend to remember our bad luck moments rather than good luck. I tried to think about something unusual in terms of pseudo-random number generator "working" in my favour. I recall fighting revenants with fists (having picked up a berserk pack) and killing 4 revenants with 8 punches on Plutonia 2, MAP04. The chances are 2/1000 if I count well. 0 Share this post Link to post
D_GARG Posted August 26, 2010 my momewnt must have been at a ZDaemon moment. CTF and I lagged so much at the moment that it didnt become a weakness: defending the flag with a SG +5 kill streak. KILLING SPREE! 0 Share this post Link to post
printz Posted August 26, 2010 Mine was finishing the Post Mortem level of Alien Vendetta. It will be even cooler when I finish it in vanilla without any saving. Sigh. 0 Share this post Link to post
Hellbent Posted August 26, 2010 Kyka said:So today I was playing a level, and as the thread title suggests, I had something pretty neat happen. I was getting flamed by an archvile. Archvile completes its attack, which throws me through the air and, as it would happen, onto a teleporter. Now this archvile just happened to be standing on the exit point for this particular teleport, so uber telefrag. It was virtually instantaneous. Archvile blast --> teleport noise --> archvile death sound --> me wondering what happened for a second. --> profit. So what are your coolest Dooming moments ever? That's awesome. Yesterday I was playtesting a map I'm working on and an Archvile revived a baron a split second before the Archvile died. Realistically, the baron shouldn't have gotten revived, since the arch vile had only just begun to revive the baron when it died. It was such a WTF? moment to see the baron suddenly upright; a last gas by the Archvile. 0 Share this post Link to post
Phml Posted August 26, 2010 I was backstrafing from revenant fireballs and somehow ended up right into a cybie rocket. My corpse slided to the exit and completed the level. At the time I didn't even know about death slides or stuff like that, so it felt quite nice. 0 Share this post Link to post
Dragonsbrethren Posted August 26, 2010 The one (and only) time I saw the all ghosts bug. 0 Share this post Link to post
Fletcher` Posted August 26, 2010 Being blasted by an archvile directly into a megasphere and living. 0 Share this post Link to post
CODOR Posted August 26, 2010 Accidentally discovering that revenant missiles can enter a stable orbit around you... 0 Share this post Link to post
purist Posted August 26, 2010 On co-op we had several revenant fireballs orbiting corpses. I don't know if it is a regular occurance but I thought it was cute. Almost made me want to run into it out of sympathy. 0 Share this post Link to post
marxr Posted August 26, 2010 Defeating Icon Of Sin for the very first time. 0 Share this post Link to post
EarthQuake Posted August 26, 2010 Dragonsbrethren said:The one (and only) time I saw the all ghosts bug. This. Also, my first encounter with a ghost demon on -fast was particularly creepy and memorable. 0 Share this post Link to post
40oz Posted August 26, 2010 CODOR said:Accidentally discovering that revenant missiles can enter a stable orbit around you... that's a good one. 0 Share this post Link to post
eargosedown Posted August 26, 2010 Dragonsbrethren said:The one (and only) time I saw the all ghosts bug. Wow, reading up on that bug it sounds pretty wonky. Anyone have a demo/demonstration level of the all ghost bug? And if the player is a ghost himself, does he still clip to things as normal? 0 Share this post Link to post
vdgg Posted August 26, 2010 http://www.speedyshare.com/files/23985259/m214geez.lmp Memento Mori II, MAP14, happened around 1:50. It means no-clipping everything. Ledmeister should have some demos on IWADs. (Classic Doom) 0 Share this post Link to post
dew Posted August 26, 2010 http://doomedsda.us/lmps/1128/2/s230-125.zip scythe 2 final, map30 - it's the bonus demo in the archive, happens at 1:15 or so. i fool around a bit, the torrents of fireballs from the same spot look cool. http://neokotchka.net/dew/doom/ks24haha.lmp ksutra, map24, happens soon after i walk inside the castle. i tried to exploit my state, but i forgot i can't activate teleporter linedefs. 0 Share this post Link to post
DeathevokatioN Posted August 27, 2010 Phml said:I was backstrafing from revenant fireballs and somehow ended up right into a cybie rocket. My corpse slided to the exit and completed the level. At the time I didn't even know about death slides or stuff like that, so it felt quite nice. Does it pistol start the next level or corpse start? :P 0 Share this post Link to post
Hellbent Posted August 27, 2010 Phml said:I was backstrafing from revenant fireballs and somehow ended up right into a cybie rocket. My corpse slided to the exit and completed the level. At the time I didn't even know about death slides or stuff like that, so it felt quite nice. I've never done this before, nor did I know it was possible. I was just wondering this today while playtesting my map, and just assumed that it wouldn't be possible. What port was it in? Is it true fro all ports and vanilla? 0 Share this post Link to post
Hellbent Posted August 27, 2010 eargosedown said:Wow, reading up on that bug it sounds pretty wonky. Anyone have a demo/demonstration level of the all ghost bug? And if the player is a ghost himself, does he still clip to things as normal? Why did the bug start and why did it stop? 0 Share this post Link to post
Technician Posted August 27, 2010 Hellbent said:I've never done this before, nor did I know it was possible. I was just wondering this today while playtesting my map, and just assumed that it wouldn't be possible. What port was it in? Is it true fro all ports and vanilla? I believe you start the next map with zero and can float around. Correct me if I'm wrong. 0 Share this post Link to post
eargosedown Posted August 27, 2010 according to the doom wiki: http://doom.wikia.com/wiki/Death_slide The only downside of Suicide exit is that you have to start with a pistol So you started with 100% health, and a pistol. I've never been able to actually get it to work, sadly =[ 0 Share this post Link to post
Snakes Posted August 27, 2010 If I'm not mistaken, I saw a bunch of basic enemies melee a spiderdemon to death once. They just kept clawing/biting/punching the thing, and its pain chance kept it from moving. Also, seeing a demon bite a cyberdemon and said cybie blowing up was something special. 0 Share this post Link to post
Grazza Posted August 27, 2010 eargosedown said:I've never been able to actually get [a death slide] to work, sadly =[ There are plenty of maps where it is easy to practice. One that springs to mind is Icarus map24. You are given a rocket launcher at the start, and you just run to the exit room and rocket suicide yourself into the exit. Snakes: Normally when a bunch of, e.g., demons bite a helpless spidermastermind to death, it is because it is stuck. Technician said:I believe you start the next map with zero and can float around. Correct me if I'm wrong. That's only when you have exited a map as a zombie, which is quite different from exiting dead. Regarding ghost monsters or players, there are actually quite a few restrictions on what they can do. To try this out for yourself, set your starting health to zero with a dehacked patch and allow yourself to be crushed (standing under a closing door is sufficent). 0 Share this post Link to post
Herculine Posted August 27, 2010 My most memorable Doom experience will always be playing the game for the first time on the Super Nintendo. To make a long story short, in those days I only imagined owning a PC and had no inkling of what was out here on the web. Anyway, as you all may well know, that version gave us absolutely no means by which to save our progress... no passwords, no nothin'. However, it did give us the ability to carry over all collected weapons from one episode to the next, which was an ability a newcomer such as myself sorely needed, especially on that clunky version. So, the only way I could see to get through the entire game and see all the levels was to stay up for over 24 hours straight playing Doom. Good times, good times... Needless to say, when I discovered the Playstation version I thought I was in heaven, and now that I have a PC I have access to so many WADs that I may never be able to play them all in my lifetime! 0 Share this post Link to post
Hitherto Posted August 27, 2010 First ever multiplayer game. It was like pure magic. 0 Share this post Link to post