Phade Posted August 25, 2010 I just thought i'd put up some pictures of my first map and get peoples opinions, good or bad, doesnt really bother me. Mistworks is also a temp name until i figure out a better one. http://i17.photobucket.com/albums/b66/ziroban/Screenshot_Doom_20100826_082913.png?t=1282777653 http://i17.photobucket.com/albums/b66/ziroban/Screenshot_Doom_20100826_082905.png?t=1282777721 http://i17.photobucket.com/albums/b66/ziroban/Screenshot_Doom_20100826_082850.png?t=1282777654 http://i17.photobucket.com/albums/b66/ziroban/Screenshot_Doom_20100826_082817.png?t=1282777658 http://i17.photobucket.com/albums/b66/ziroban/Screenshot_Doom_20100826_082837.png?t=1282777655 0 Share this post Link to post
Hellbent Posted August 25, 2010 You'll prolly want a new sky as the original one looks ridiculous against the fog. 0 Share this post Link to post
fullmetalvaran33 Posted August 25, 2010 I like the use of fog in the first two shots. Very nice effect. The third screencap looks a little plain, but, then again, it may not be finished so, I could be wrong in saying this. The last two screenshots look delightfully dark, creepy, and hellish (and I love these kinds of maps :D) So far, I think there's some good promise here. The screencaps definitely leave me wanting "more" so to speak. I'm very curious to play this map when you release it :). 0 Share this post Link to post
Phade Posted August 25, 2010 Hellbent said:You'll prolly want a new sky as the original one looks ridiculous against the fog. Yeah, the sky is horrible, unfortunately this is my second map and i have no idea how to put a new sky in. 0 Share this post Link to post
fullmetalvaran33 Posted August 26, 2010 Phade said: Yeah, the sky is horrible, unfortunately this is my second map and i have no idea how to put a new sky in. This might help. http://forums.zdaemon.org/viewtopic.php?p=64253&highlight=#64253 0 Share this post Link to post
Phade Posted August 26, 2010 fullmetalvaran33 said:This might help. http://forums.zdaemon.org/viewtopic.php?p=64253&highlight=#64253 I figured out the general idea, but i have no idea where my sky textures are. im sure i'll figure it out ^^ 0 Share this post Link to post
Phade Posted August 26, 2010 fullmetalvaran33 said:I like the use of fog in the first two shots. Very nice effect. The third screencap looks a little plain, but, then again, it may not be finished so, I could be wrong in saying this. The last two screenshots look delightfully dark, creepy, and hellish (and I love these kinds of maps :D) So far, I think there's some good promise here. The screencaps definitely leave me wanting "more" so to speak. I'm very curious to play this map when you release it :). http://i37.tinypic.com/34y1yea.jpg Updated version of the third screencap. What do you think? 0 Share this post Link to post
fullmetalvaran33 Posted August 26, 2010 Phade said:http://i37.tinypic.com/34y1yea.jpg Updated version of the third screencap. What do you think? I like it a lot better :). Good lighting effects and just enough detail to make it look interesting and creative, not overdone. I personally think that the change in the lighting has had the biggest affect. It kind of creates a little bit of a realistic look as well as adds a whole new perspective to the area. Good job :). Keep it up and this could be a really good map. 0 Share this post Link to post
Phade Posted August 27, 2010 Hopefully it'll be finished in a few days, but i have no plan on rushing. Rushed wads dont have the same feel. It'll be done when its done :D Btw, fullmetalvaran33, I sent you an extra screenshot to your message box, not sure if you have checked. 0 Share this post Link to post
fullmetalvaran33 Posted August 27, 2010 Phade said: Btw, fullmetalvaran33, I sent you an extra screenshot to your message box, not sure if you have checked. I looked at it just a moment ago and sent you a reply :). 0 Share this post Link to post
Phade Posted August 29, 2010 Currently remaking some of the earlier rooms i did quickly to make them look a bit better. I took a look at Realm667's design tips and am implementing them. I wish i could figure out how to add the monsters and new textures from the site, but it isnt urgent. I might be able to upload a early version of the map in a few days. 0 Share this post Link to post
fullmetalvaran33 Posted August 29, 2010 Phade said:Currently remaking some of the earlier rooms i did quickly to make them look a bit better. I took a look at Realm667's design tips and am implementing them. I wish i could figure out how to add the monsters and new textures from the site, but it isnt urgent. I might be able to upload a early version of the map in a few days. As far as adding new monsters and new textures goes, I don't think you should worry about that right now. There are a lot of good and great WADs out there that use the classic Doom monsters and textures. Also, I think since this is your first(?) map, you shouldn't trouble yourself with new monsters and new textures. Just focus on the game play, lighting, architecture, and texture placement--these are essential elements of mapping. 0 Share this post Link to post
EarthQuake Posted August 29, 2010 Yeah, lay off the custom content until you get really comfortable mapping. You don't want to fall into the same pit everyone else does when they start modding for Doom... 0 Share this post Link to post