Quasar Posted September 26, 2010 Here is what we believe to be the definitive list of Strife line specials as based on the reverse engineering process. Better configs could be developed for editors based on these, as even the one included with Doom Builder 2 had, last time I checked, numerous inaccuracies adapted from older editors such as DETH and WadAuthor. All line specials are now functional in Choco Strife, and we made this list to help us keep track of them during implementation. Unified Line Types List O == Unmodified * == New or Modified in Strife ? == Unknown if modified or not yet X == Not defined or not yet discovered/implemented W1/WR = Walk-over 1-Time/Repeatable S1/SR = Switch 1-Time/Repeatable (requires a tag) D1/DR = "Door" 1-Time/Repeatable (no tag and/or uses backside sector) G1/GR = "Gun" 1-Time/Repeatable -- = Static Line (Handled by P_SpawnSpecials) 1 O = DR Raise Door 2 O = W1 Open Door 3 O = W1 Close Door 4 O = W1 Raise Door 5 O = W1 Raise Floor 6 O = W1 Fast Ceiling Crush & Raise 7 O = S1 Build Stairs Up 8 8 O = W1 Build Stairs Up 8 9 O = S1 Donut 10 O = W1 Plat Down-Wait-Up-Stay 11 * = SR Exit to Level (Tag) 12 O = W1 Light To Brightest Neighbor 13 O = W1 Light 255 14 O = S1 Plat Raise and Change 32 15 O = S1 Plat Raise and Change 24 16 O = W1 Close Door 30 17 O = W1 Light Start Strobing 18 O = S1 Floor Raise to Nearest 19 O = W1 Lower Floor 20 O = S1 Plat Raise to Nearest & Change 21 O = S1 Plat Down-Wait-Up-Stay 22 O = W1 Plat Raise to Nearest & Change 23 O = S2 Floor Lower to Lowest 24 O = G1 Raise Floor 25 O = W1 Ceiling Crush & Raise 26 * = DR Raise Door ID Card 27 * = DR Raise Door Pass Card 28 * = DR Raise Door ID Badge 29 O = S1 Raise Door 30 O = W1 Raise Floor Shortest Lower Tx 31 * = D1 Open Door (Modified to allow monsters to activate) 32 * = D1 Open Door ID Card 33 * = D1 Open Door ID Badge 34 * = D1 Open Door Pass Card 35 O = W1 Light 35 36 O = W1 Lower Floor Turbo 37 O = W1 Lower Floor and Change 38 O = W1 Lower Floor to Lowest 39 O = W1 Teleport to Spot 40 * = S1 Split Open Door 41 O = S1 Ceiling Lower to Floor 42 O = SR Door Close 43 O = SR Ceiling Lower to Floor 44 O = W1 Ceiling Lower & Crush 45 O = SR Lower Floor 46 O = GR Open Door 47 O = G1 Plat Raise to Nearest & Change 48 O = -- Scroll Texture Left 49 O = S1 Ceiling Crush & Raise 50 O = S1 Close Door 51 * = S1 Start Finale 52 * = W1 Exit to Level (Tag/100) 53 O = W1 Plat Perpetual Raise 54 O = W1 Plat Stop 55 O = S1 Floor Raise & Crush 56 O = W1 Floor Raise & Crush 57 O = W1 Ceiling Crush Stop 58 * = W1 Raise Floor 64 59 O = W1 Floor Raise 24 & Change 60 O = SR Floor Lower to Lowest 61 O = SR Open Door 62 O = SR Plat Down-Wait-Up-Stay 63 O = SR Raise Door 64 O = SR Floor Raise to Ceiling 65 O = SR FLoor Raise & Crush 66 O = SR Plat Raise and Change 24 67 O = SR Plat Raise and Change 32 68 O = SR Plat Raise to Nearest & Change 69 O = SR Floor Raise to Nearest 70 O = SR Floor Lower Turbo 71 O = S1 Floor Lower Turbo 72 O = WR Ceiling Crush 73 O = WR Ceiling Crush & Raise 74 O = WR Ceiling Crush Stop 75 O = WR Close Door 76 O = WR Close Door 30 77 O = WR Ceiling Crush & Raise Fast 78 X 79 O = WR Light 35 80 O = WR Light to Brightest Neighbor 81 O = WR Light 255 82 O = WR Lower Floor to Lowest 83 O = WR Lower Floor 84 O = WR Lower Floor & Change 85 X 86 O = WR Open Door 87 O = WR Plat Perpetual Raise 88 O = WR Plat Down-Wait-Up-Stay 89 O = WR Plat Stop 90 O = WR Raise Door 91 O = WR Raise Floor 92 * = WR Raise Floor 64 93 O = WR Raise Floor 24 & Change 94 O = WR Raise Floor & Crush 95 O = WR Plat Raise to Nearest & Change 96 O = WR Raise Floor Shortest Lower Tx 97 O = WR Teleport 98 O = WR Lower Floor Turbo 99 * = SR Door Blaze Open ID Card Key 100 O = W1 Build Stairs Turbo 16 101 O = S1 Raise Floor 102 O = S1 Lower Floor 103 O = S1 Open Door 104 O = W1 Tagged Lights Off 105 O = WR Door Blaze Raise 106 O = WR Door Blaze Open 107 O = WR Door Blaze Close 108 O = W1 Door Blaze Raise 109 O = W1 Door Blaze Open 110 O = W1 Door Blaze Close 111 O = S1 Door Blaze Raise 112 O = S1 Door Blaze Open 113 O = S1 Door Blaze Close 114 O = SR Door Blaze Raise 115 O = SR Door Blaze Open 116 O = SR Door Blaze Close 117 O = DR Door Blaze Raise 118 O = D1 Door Blaze Open 119 O = W1 Floor Raise to Nearest Floor 120 O = WR Plat Blaze Down-Wait-Up-Stay 121 O = W1 Plat Blaze Down-Wait-Up-Stay 122 O = S1 Plat Blaze Down-Wait-Up-Stay 123 O = SR Plat Blaze Down-Wait-Up-Stay 124 * = W1 Start Finale 125 O = W1 Teleport Monster Only 126 O = WR Teleport Monster Only 127 O = S1 Build Stairs Up 16 Turbo 128 O = WR Raise Floor to Nearest 129 O = WR Raise Floor Turbo 130 O = W1 Raise Floor Turbo 131 O = S1 Raise Floor Turbo 132 O = SR Raise Floor Turbo 133 * = S1 Door Blaze Open ID Card Key 134 * = SR Door Blaze Open ID Badge Key 135 * = S1 Door Blaze Open ID Badge Key 136 * = SR Door Blaze Open Pass Card Key 137 * = S1 Door Blaze Open Pass Card Key 138 O = SR Light 255 139 O = SR Light 35 140 O = S1 Raise Floor 512 141 O = W1 Ceiling Crush & Raise Silent 142 * = -- Scroll Texture Up Slow 143 * = -- Scroll Texture Down Fast (3 px/tic) 144 * = DR Sliding Door 145 * = WR Exit To Level at Spot (Tag/100, Tag%100) 146 * = S1 Build Stairs Down 16 147 * = S1 Clear Force Fields 148 * = DR Force Field Zap 149 * = -- Scroll Texture Down Slow 150 * = WR Raise Alarm 151 * = SR Blaze Open Door Gold Key 152 * = SR Blaze Open Door Brass Key 153 * = SR Blaze Open Door Silver Key 154 * = SR Plat Down-Wait-Up-Stay Gold Key 155 * = SR Plat Up-Wait-Down-Stay 156 * = D1 Open Door Brass Key 157 * = D1 Open Door Silver Key 158 * = D1 Open Door Gold Key 159 * = DR Raise Door Gold Key 160 * = DR Raise Door Silver Key 161 * = DR Raise Door Brass key 162 * = S1 Blaze Open Door Brass Key 163 * = S1 Blaze Open Door Silver Key 164 * = S1 Blaze Open Door Gold Key 165 * = DR "That Doesn't Seem to Work" 166 * = DR Raise Door Hand Print 167 * = S1 Blaze Open Door Hand Print Key 168 * = SR Blaze Open Door Hand Print Key 169 * = DR Raise Door Base Key 170 * = DR Raise Door Gov's Key 171 * = S1 Open Door Prison Key 172 * = SR Raise Door Power1 Key 173 * = SR Raise Door Power2 Key 174 * = W1 Split Open Door 175 * = WR Raise Alarm if < 16 Above Floor 176 * = SR Raise Door Power3 Key 177 * = SR Plat Down-Wait-Up-Stay Power3 Key 178 * = W1 Build Stairs Down 16 179 * = W1 Ceiling Lower to Floor 180 * = G1 Raise Floor 512 & Change 181 * = S1 Raise Floor 512 & Change 182 * = G1/W1 Break Glass 183 * = W1 Door Split Raise Nearest 184 * = WR Plat Up-Wait-Down-Stay and Change Switch Texture 185 * = WR Silent Teleport 186 * = WR Exit to Level at Spot (First Side Only) (Tag/100, Tag%100) 187 * = W1 Clear Force Fields if Quest (Rowoffset == Quest #) 188 * = W1 Open Door if Quest 16 (Gate Mechanism Destroyed) 189 * = S1 Split Open Door Oracle Key 190 * = DR Raise Door Order Key 191 * = SR Raise Door Military ID Key 192 * = SR Open Door Warehouse Key 193 * = W1 Floor Lower to Lowest if Quest (Rowoffset == Quest #) 194 * = S1 Free Prisoners 195 * = WR Silent Teleport and Change Zombie 196 * = W1 Floor Lower to Lowest if Sigil Type > 0 197 * = W1 Door Blaze Close if Have Sigil 2 198 * = WR Raise Alarm if No Guard Uniform 199 * = S1 Destroy Converter (Ceiling Lower & Crush, Give Quest 25, +1 Stamina/Accuracy) 200 * = W1 Door Open if Sigil Owned 201 * = W1 Voiced Objective (First Side Only) (Tag = VOC/LOG #) 202 * = W1 Voiced Objective (Tag = VOC/LOG #) 203 * = WR Change Music (Tag = Internal Music #) 204 * = W1 Change Music (Tag = Internal Music #) 205 * = DR "This area is only in the registered version of Strife" 206 * = WR Raise Alarm if Have Chalice 207 * = SR Remote Sliding Door 208 * = WR Raise Alarm if Have Flamethrower 209 * = S1 Build Stairs Down 16 if Have Chalice 210 * = W1 Voiced Objective if Have Flamethrower (Tag = VOC/LOG #) 211 * = S1 Start Voice if Have Comm Unit (Tag = VOC #) 212 * = W1 Floor Lower to Lowest if Have Flamethrower 213 * = DR Raise Door if Have Chalice 214 * = SR Plat Slow Down-Wait-Up-Stay 215 * = W1 Voiced Objective if Quest (Tag/100 = VOC/LOG #, Tag%100 = Quest #) 216 * = WR Raise Door if Quest (Rowoffset == Quest #) 217 * = DR Raise Door Core Key 218 X 219 * = S1 Lower Floor Blue Crystal Key 220 * = S1 Lower Floor Red Crystal Key 221 * = DR Raise Door Mauler Key 222 X 223 * = SR Raise Door Mine Key 224 * = DR Raise Door Chapel Key 225 * = DR Raise Door Catacomb Key 226 * = S1 Complete Training Area (Give +1 Stamina/Accuracy and Message) 227 * = W1 Close Door if Quest (Rowoffset == Quest #) 228 * = W1 Play Entity Voice (VOC128 or VOC130 dep. on quest flags 24 & 28) 229 * = SR Remote Sliding Door (Requires Sigil lv. 4) 230 * = W1 Open Door if Quest (Rowoffset == Quest #) 231 * = WR Teleport (Silent at Source Only) 232 * = DR Raise Door Oracle Pass (Quest 18) 233 * = S1 Split Open Sector, Reveal computer (Blackbird: LETS BLOW IT UP) 234 * = SR Raise Door if Quest 3 (Permission to Visit Irale) 235 * = S1 Split Open Door if Have Sigil 4 666 * = SR Move Wall EDIT: Made some typo corrections as of 2/11/2011 0 Share this post Link to post
Quasar Posted September 26, 2010 kristus said:Move wall? It was a rudimentary attempt at having Wolf3D-like push walls evidently. It actually works, up to a point, so long as the wall doesn't move outside its original blockmap cell or cross nodelines in a way that interferes with rendering other parts of the map. Each time you push the wall, it moves back a bit. It was naively implemented and was, according to what Kaiser heard from Peter Mack, basically just an experiment that never went anywhere. 0 Share this post Link to post