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Revenant

32in24 10: Final version on page 5!

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In 1972 a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Yeoman Engineers and Designers of Software.

Final version (probably): http://www.doomworld.com/vb/showthread.php?s=&postid=919338#post919338

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Revenant is sleeping, so he had me post the rules for him. They're in the OP, but I'll repost them here because I feel like it:

32in24 10 is now in session! Anyone can participate by making and submitting a map...or several maps! The rules are as follows:

Boom Compatible map format.
Gamemode: 4-8 Player free-for-all deathmatch (Include DM Starts, and Player 1 start).
Items NOT flagged as Multiplayer Only.
Put an exit in your map.
No new textures: only use doom2.wad textures.
New music OK.
Give your map a name, so we don't have to.
Maps that are deemed crappy will get cut if we go over the 32 map limit.
Try to stick around 30 mins to 1 hour build time per map.
Beauty is optional: fun is not.


Post a download link to your finished map in this thread.
If you don't have your own hosting, use http://files.drdteam.org/ instead of using Rapidshare or whatever, for the courtesy of the person who has to download all the maps and compile the resulting wad Okay apparently this doesn't work, just use Speedyshare or Dropbox or something

Have fun!

We still have an IRC channel at irc.oftc.net #32in24 so drop in and get PUMPED UP!

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*opens Doom Builder*

*edit*

Welp, I finished a layout and thing placements.



Haven't playtested or detailed it yet. Not sure where it's going to take me. I hope everyone else is faring well.

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O DAM SON

Hmm, I might be able to whip up something quick tomorrowish. Prolly won't be a masterpiece, but I'll make it insane to compensate.

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Nice :). I think for my next map, if I have time, I'm going to rip off your concept and do a map that doesn't have any 45 or 90 degree angles :P

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http://mekworx.phenomer.net/mekastuff/wads/32in24/mek-32in2410-1.zip

Title: Grayscale
Build Time: 4 hours too long
Music: None (I may pick a track later)

Well as usual, I spent too much time on this with details and all that crap. I'll do another one tomorrow if I'm not feeling awful. I'm fighting a cold or something right now.

*edit*

Uhhhh....riiiight. I forgot to do the lighting. Oh well, it'll wait until tomorrow :P

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Mechadon said:

Nice :). I think for my next map, if I have time, I'm going to rip off your concept and do a map that doesn't have any 45 or 90 degree angles :P

:< My map's loaded with 45 and 90 degree angles! WAHHHH!


Title: The Fly
Build Time: around 3 painful hours :-/
Music: MIDI rendition of U2's song 'The Fly'.

I realise it is a bit cramped in several spaces, but I think it's a good close quarter map...I hope. :3 Just followed the concept of two different dimensions, hence the symmetry. Hardly detailed, but I think it looks cool anyway. Even the map kinda looks like a fly. :P

Dl: EDIT: *link deleted* See my other post.

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Joshy said:

:< My map's loaded with 45 and 90 degree angles! WAHHHH!

Title: The Fly
Build Time: around 3 painful hours :-/
Music: MIDI rendition of U2's song 'The Fly'.

I realise it is a bit cramped in several spaces, but I think it's a good close quarter map...I hope. :3 Just followed the concept of two different dimensions, hence the symmetry. Hardly detailed, but I think it looks cool anyway. Even the map kinda looks like a fly. :P

Dl: http://www.mediafire.com/?3enf2im14i3mk39


This one could definitely use a size boost. I like the layout but it is definitely pretty cramped (especially with all of the short narrow corridors.)

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Revenant said:

This one could definitely use a size boost. I like the layout but it is definitely pretty cramped (especially with all of the short narrow corridors.)

Here's the best I can do without extreme drastic layout changes. Named V2 for convenience ;).

Dl: http://www.mediafire.com/?3yx9ppjpnxz5wd4

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This 24 hour mapping seems like the perfect opportunity for me to get off my ass and actually finish a map for once. I thought I'd play it safe and go for a (mostly) symmetrical and boring layout. The detail sucks, the architecture sucks, the gameplay probably sucks as well. In hindsight it might be too small for 8 players, live and learn.

Title: Baseheads
Build Time : Nearly 2 hours.

http://www.kieranmillar.com/doom/32in24-10-melon.zip

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Something.



Gotta go to work now. Hopefully I can get the thing placement and all done tonight when I get back.

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Looks awesome 40oz!

I'm feeling a little bit better today, so I'll try for one or two more maps. And I'll get my first submission all fixed up too.

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Finished another layout/thing placements:



I was going to do a freehand style drawing, but I guess I just wasn't in the mood today. I might try it if I have the steam to do a third map.

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SON OF A CRAP
And I was sitting around all day, too.
Now I have to clean the apartment, stop by the office and take the woman out for dinner and a movie.

You bastards need to do better than 1 day's notice.

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(if my computer doesn't try anyomre to crash...)

Here's my map, theme is sort of episode 2 techbase, i hope you enjoy it

(sorry, no map layout but a shot from map itself)

http://www.mediafire.com/?f8zn352zj5rkfa2

Title: Perfect Blue
(yes, like the anime movie from R.I.P. satoshi kon)
Time: 5 hours + pauses for eating and other things...
Music: midi rendition from another anime, "Don't say LAZY!" (K-on ending theme), it fits good with map IMO.

I know some item placement aren't the best ever did, but here's the work. See to fix them in further.

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