Walter confetti Posted October 25, 2010 I played that map in the 32 in 24 9th session, icy, and i really liked it. I never understood why that map wasn't chosen for the project... 0 Share this post Link to post
Melon Posted October 25, 2010 We can submit more than 1 map you say? Note to future self: Using SLADWALL as the base texture and aligning sector heights to it will result in making it very difficult to change the texture later on and have it align well. Also, big rooms with slime floors make for an appallingly flat arena. Title: Oh no! Alien Pee! Build Time : Nearly 3 hours (somehow). http://www.kieranmillar.com/doom/32in24-10-melon2.zip 0 Share this post Link to post
Philnemba Posted October 25, 2010 Update my "See And Hunt Thy Enemies" map:http://www.mediafire.com/?bm9yylkmzt64s3t Add small structural stuff on a couple hallways, change some textures and add an exit room since some of y'all are doing that. I could make another map but I don't have the motivation to do that right now unfortionately :( 0 Share this post Link to post
Walter confetti Posted October 25, 2010 and so, we are to errrr 22 maps isn't? Keep the good work guys! 0 Share this post Link to post
Mechadon Posted October 25, 2010 If all goes well I'll have two more to submit. I kinda feel like crap again today (I think it's the weather here) so we'll see. Who knows, we might still make it to 32 :) 0 Share this post Link to post
TheMisterCat Posted October 25, 2010 Here's my entry. It's a bit cramped, mlyp. Updated: Less cramped, BFG added Music: http://midishrine.com/midi/38300.mid Too Many Pizza 0 Share this post Link to post
purist Posted October 25, 2010 Name: Tech Initiative Build: 4.5 hours http://www.speedyshare.com/files/24874685/techinit.wad I've not added music because it's time for bed. No screenshots for the same reason. It's the first DM map I've attempted. Not sure how it stands to other standards. Probably too small for 8 players unless you like your action frantic. I had a bit of fun testing with bots though I know it's not the same. 0 Share this post Link to post
TheMisterCat Posted October 25, 2010 purist - there's a missing doortrak texture on the southmost door on your map.. just thought you'd like to know 0 Share this post Link to post
Xtroose Posted October 25, 2010 Updated the map (obvious texture alignment problem). Hopefully nothing else is wrong with it. [DOWNLOAD] Now I need to get some sleep, it is almost 2 AM here. I wish good luck to all of you who are still mapping. 0 Share this post Link to post
esselfortium Posted October 26, 2010 Finished my second submission, finally. Screenshot: http://sl4.poned.com/wasd/32in24-10-2.png Download: http://sl4.poned.com/wasd/essel-32in2410-2.wad Title: Cannonball Build Time: Too damn long 0 Share this post Link to post
Walter confetti Posted October 26, 2010 my third submission, so bad: http://www.mediafire.com/?e9w77k9gbubwbw0 Title: Last Stand of Filler Maps Time: 45 minutes, F*CK YEAH. Music: Cheetamen Theme from Action 52 And with this, we are on 25 (?) You can delete if reach 32 map limit, just made for helping map progression... i don't have time to test it properly... 0 Share this post Link to post
RottKing Posted October 26, 2010 http://rottking.unidoom.org/32in24-10rott3c.wad Uploaded with ImageShack.us Name: 3D TREE TEMPEST Build time: 6 hours Music: jazz jackrabbit 2 - hell freezes over 0 Share this post Link to post
lupinx-Kassman Posted October 26, 2010 Speaking of forests: Mine is a little more incomplete though, there are supposed to be base-like structures where the TEKWALL currently is, and the bridges aren't finished either :P. 0 Share this post Link to post
The Green Herring Posted October 26, 2010 Here's another one. This took longer because of detailing and stuff like having to go to sleep. The item placement may be a bit bare, but as of this writing, there's still time for touch-ups if anyone wants me to make them. Either way, check it out. http://dl.dropbox.com/u/6650582/32in24-10_TGH2.zip Title: Viridian Complex Build Time: 8 hours and 50 minutes Music: Izzy Glow's Stage Theme from Mega Man X5, converted to MIDI by Zenkusa 0 Share this post Link to post
Bucket Posted October 26, 2010 Let's see if I can make a map in one hour. 0 Share this post Link to post
Revenant Posted October 26, 2010 Good news, everybody! [img-farnsworth] It looks like there are now 32 finished maps so far, with an hour and 15 minutes still on the clock and a few unfinished maps still in progress, plus a possible unused map from Icytux that didn't make it into the last 32in24. Keep on making maps, if you've got time, because I'm probably going to put as many into this wad as I can to make up for the overtime :) 0 Share this post Link to post
KingLunar Posted October 26, 2010 I have UPDATED Ballistic Base. I changed some things and added music that I composed. Download: http://www.mediafire.com/?xy28o46n8i8n1ek 0 Share this post Link to post
killer ninja Posted October 26, 2010 here is my try: http://www.mediafire.com/?mqgr5ecd4x0f5ij Title: Base Battle Build time: 3 hours Music: none yet 0 Share this post Link to post
TimeOfDeath Posted October 26, 2010 Download: mansion.zip Title: Jeremiah's Museum Build Time: ~10 hours Music: Moonlight Museum from the game Klonoa 2 I started around 8pm last night and finished 10pm tonight, omg cheater. It was essel's idea to put a spiderdemon in the exit room. Some areas were inspired by the game Undying, and the title refers to "Jeremiah's Mansion" from Undying. To get the bfg, shoot the red fire once where the rocket launchers are then run off the stairs and press the switch near the front door, then run down the stairs. Some lifts you can press to get weapons. 0 Share this post Link to post
ClonedPickle Posted October 26, 2010 girth++'d my map. http://www.speedyshare.com/files/24875671/322410cp1.wad gonna go edit my first post so the less pleasurable map doesn't even seem to exist~ 0 Share this post Link to post
Bucket Posted October 26, 2010 You want this shit? http://www.speedyshare.com/files/24875670/32in24-8-bucket-e1m9.wad TAKE IT. Use this music if you can: http://www.speedyshare.com/files/24875682/helicop.mid 0 Share this post Link to post
RottKing Posted October 26, 2010 http://rottking.unidoom.org/32in24-10rott4.wad Name: Hell Arena Deathmatch XL Build time: 40 minutes Music: bad dudes stage 2 0 Share this post Link to post
Mechadon Posted October 26, 2010 Uploading my new map right now. I ran out of time so I didn't get to do the fourth map, although I could knock out thing placements on it pretty quick if you guys want it. I'll edit this post with the download link in a bit. *edit* Ok, here's that update to my second submission: http://mekworx.phenomer.net/mekastuff/wads/32in24/mek-32in2410-2.zip And here's the new map. I rushed big time on item placements because I didn't do them with the bare layout this time :(. No lighting either; ran outta time. http://mekworx.phenomer.net/mekastuff/wads/32in24/mek-32in2410-3.zip Title: Quinoline Build Time: lol Music: None (I may pick a track later) I'm going to go ahead and polish up this map and then also finish the 4th map. So if you guys want them before the release...or rather if you will allow it, just let me know. There are some areas in that latest map that sorta make me cry because I couldn't detail them like I was hoping I could. I can probably finish off both maps before I go to bed tonight. *edit deuce* Oh, and just to show that I did have a fourth map ready to go, here's the layout. Just a Player 1 start and exit. http://mekworx.phenomer.net/mekastuff/wads/32in24/mek-32in2410-4.zip 0 Share this post Link to post
infurnus1 Posted October 26, 2010 <Revenant1> damn it someone make a really quick midi of "dog police" so it can go on the title screen along with the mspaint of shaiko'tan http://dl.dropbox.com/u/9403129/Doom/projects/32-10_dm2ttl.mid 0 Share this post Link to post
Revenant Posted October 26, 2010 IT'S OVER compilation is underway thanks to our friend TGH. Thanks to everyone who kept submitting maps when things looked grim (and when things looked great after we got 32 maps!) edit: also thanks to infurnus for the awesome crap above this post 0 Share this post Link to post
Mechadon Posted October 26, 2010 Awesome, looking forward to testing it :). I'll look for some music for my maps later tonight so you guys won't have to dig around for something. Also, just let me know if you'd like that other map; I'm finishing up Quinoline as I type this too. 0 Share this post Link to post
lupinx-Kassman Posted October 26, 2010 As far as I made it before I ran out of time. I map sloooooowly and am easily distracted. :P 0 Share this post Link to post
Mechadon Posted October 26, 2010 Weeeelp, I guess better late than never. Or maybe not :P Here's the complete version of my 3rd submission. I'm really happy with the way this one turned out, which is a rarity for my layouts: http://mekworx.phenomer.net/mekastuff/wads/32in24/mek-32in2410-3.zip And I went ahead and finished my 4th map, so here it is too: http://mekworx.phenomer.net/mekastuff/wads/32in24/mek-32in2410-4.zip Title: Choco Build Time: 1 hour Music: None yet The rest of the map download links should all be up to date. Let me know if there are any problems. So like I said above, it'd be cool if these could be included in the final compilation, but if not it's no big deal; I had fun making them just the same. They just won't really have a home otherwise, other than my hard disk :P. My 3rd submission should have been uploaded before the deadline, but that version is really too rushed. The complete version is much better, so definitely think about replacing the old one. Anyways, I'm beat. I'll dig around for some tracks for these maps tomorrow if that's ok. Whew...I'm completely drained X_X 0 Share this post Link to post
jute Posted October 26, 2010 So is this going to be a regular thing again? Monthly 32in24s would be awesome. 0 Share this post Link to post