Sigvatr Posted November 11, 2010 I'm wondering if anyone has made a Doom conversion of Star Wars: Dark Forces. If not, does anyone know anything about extracting resources from it? I was hoping that it would be a Doom mod and that XWE could open it up, but that doesn't look to be the case. Cheers. 0 Share this post Link to post
Lawstiker Posted November 11, 2010 I know there's this one. Uses sprites and such from Dark forces. http://www.doomworld.com/idgames/index.php?id=11385 0 Share this post Link to post
Sigvatr Posted November 11, 2010 I looked through all the places he "got" his graphics from and they were all Geocities sites :( Seems like extracting resources from Dark Forces remains a mystery for the moment. 0 Share this post Link to post
Death Egg Posted November 11, 2010 Well, I think XWE can edit Dark Forces. You could take it out that way. 0 Share this post Link to post
Lawstiker Posted November 11, 2010 I'm sure there's some way, as I remember a thread over at the ZDoom forums talking about making an updated Star Wars TC and I believe they where ripping resources from Dark Forces. The XWE site say's it can load all bitmaps and sprites, though I have never tested this myself. 0 Share this post Link to post
Tormentor667 Posted November 11, 2010 Sprites, textures, sounds and music definitely can be ripped 0 Share this post Link to post
ReX Posted November 11, 2010 Sigvatr said:I was hoping that it would be a Doom mod and that XWE could open it up, but that doesn't look to be the case..... I looked through all the places he "got" his graphics from and they were all Geocities sites :( Seems like extracting resources from Dark Forces remains a mystery for the moment. Actually, only a few of the graphics were from Geocities, and it was mentioned to provide appropriate credit for other resources such as sounds and music. The text file (under Editors Used) states: "CAGE to extract graphics from Dark Forces" and "BMPDF to convert DF graphics into bitmap format" XWE also supports Dark Forces, and can be used to extract resources. 0 Share this post Link to post
printz Posted November 11, 2010 I remember I had WEDIT, a DF map editor, and among other things, it allowed me to extract graphics and sounds. 0 Share this post Link to post
lucius Posted November 12, 2010 It's not a Doom TC, but DarkXL is almost at Beta and will feature editing capabilities: http://darkxl.wordpress.com http://www.youtube.com/watch?v=6osnUL_ekWs&hd=1 0 Share this post Link to post
Csonicgo Posted November 12, 2010 Like we need another Doom TC about another game when I can just play the other game. An excuse to rip. Rip, rip, rippy-rip! 0 Share this post Link to post
ChamesyGaming Posted July 30, 2018 Would love to see this thread come back, DarkXL doesnt do as good a job as what the DOOM ports of today can do and it would run a lot better, not to mention you would actually have a proper options/configuration menu. No doubt it could be properly balanced too, even more so than the original game! 0 Share this post Link to post
Xeogred Posted July 30, 2018 6 hours ago, ChamesyGaming said: Would love to see this thread come back, DarkXL doesnt do as good a job as what the DOOM ports of today can do and it would run a lot better, not to mention you would actually have a proper options/configuration menu. No doubt it could be properly balanced too, even more so than the original game! I can agree with that. Doom ports have really spoiled me and DarkXL just isn't as good. 1 Share this post Link to post