Icytux Posted November 20, 2010 Um, on the line action "Polyobject door slide" or whatever its called. there is a parameter called "Angle" Play around with that one until you get them to slide to the right direction. 0 Share this post Link to post
Bishop Posted November 20, 2010 To be more prescice... I'm assuming that you are using Polyobject mirror, right? If that's the case, If you are triggering the left one, set the Angle parameter to 64 (move north), if you are activating the right one, set the Angle to 192 (move south). 0 Share this post Link to post
Kappes Buur Posted November 20, 2010 I assume that the section, in which the doors slide, is still the same. If that is so, change the map layout so that the section, in which the polyoject slides, is not 4 sectors but only one. The golden rule for polyobjects: Polyobjects may not cross a linedef! 0 Share this post Link to post
Bishop Posted November 20, 2010 To complete the post above: You can merge all 4 together or just two... look at that! even took a minuite of my time to make a scematic... holy crap! 0 Share this post Link to post
Edward850 Posted November 20, 2010 But wasn't that limitation removed in ZDoom 2.5.0? 0 Share this post Link to post