Doom-Child Posted March 4, 2002 Does anyone know of any resources for coding a lighting engine? I'm using OpenGL at the moment. My reasons include: 1) Fuck DirectX. 2) Fuck DirectX. 3) Fuck DirectX. DC 0 Share this post Link to post
sirjuddington Posted March 14, 2002 Um, sorry, I don't know of any resources for OpenGL light engines, but why exactly is it that you need to know this? I think I recall you were doing a total DooM engine rewrite some time ago, what's happening with that? 0 Share this post Link to post
Fredrik Posted March 14, 2002 You could try to look at existing games (Quake2 might be a good start). 0 Share this post Link to post
Kaiser Posted March 15, 2002 in my opinion, trying to add lightning like what Quake 1 has is like turning Doom's engine into a completly different game. But I think that would be interesting though...but its easier to check out Quake 1's source code on lightning... 0 Share this post Link to post
Fredrik Posted March 15, 2002 In fact... Implementing Quake-style lighting in DOOM would be an awesome thing. It's probably one of the few features that would NOT "kill the Doom feeling". 0 Share this post Link to post
Erik Posted March 16, 2002 Doom2.exe but with quakish lighting.. yum... 0 Share this post Link to post
Fredrik Posted March 16, 2002 Imagine how much easier editing would be... just insert an object and you get lighting that would take you 15 minutes to build with sectors. 0 Share this post Link to post
Shaviro Posted March 16, 2002 Originally posted by Fredrik Imagine how much easier editing would be... just insert an object and you get lighting that would take you 15 minutes to build with sectors. Welcome to 1995 :P 0 Share this post Link to post
Fredrik Posted March 16, 2002 Originally posted by Maonth Welcome to 1995 :P Heh, blame the source port authors. 0 Share this post Link to post
Shaviro Posted March 16, 2002 Originally posted by Fredrik Heh, blame the source port authors. Yes. Give us decent lighting and 3D Floors dammit. 0 Share this post Link to post
Fredrik Posted March 16, 2002 Originally posted by Maonth Yes. Give us decent lighting and 3D Floors dammit. 3D floors... bah. We have that already. 0 Share this post Link to post
Shaviro Posted March 16, 2002 Originally posted by Fredrik 3D floors... bah. We have that already. Not in ZDOOM...where it belongs. 0 Share this post Link to post
Ralphis` Posted March 16, 2002 Originally posted by Maonth Not in ZDOOM...where it belongs. Agreed! 0 Share this post Link to post
Fredrik Posted March 17, 2002 Heheh... Maonth and Ralphis agree on so many things... You're like brothers! 0 Share this post Link to post
Lord FlatHead Posted March 17, 2002 Imagine how much easier editing would be... just insert an object and you get lighting that would take you 15 minutes to build with sectors. Yes, but that lighting will also take you 15 minutes to calculate :) The Quake games use lightmaps, which are little greyscale images blended over the textures to simulate shadows. It would be cool to have in a Doom-engine game, but would require someone to go off and write a lightmap compiler program for Doom maps - which is a lot of hard work. 0 Share this post Link to post
Fredrik Posted March 17, 2002 A single light wouldn't take 15 minutes to calculate... :P I don't think build times would really bother anyone. 0 Share this post Link to post
spank Posted March 18, 2002 Vavoom has all the features mentioned here... too bad it's slower than me. 0 Share this post Link to post
Shaviro Posted March 19, 2002 Originally posted by Fredrik Heheh... Maonth and Ralphis agree on so many things... You're like brothers! fuck you :P 0 Share this post Link to post
Anders Posted March 19, 2002 Originally posted by Nuno Correia Vavoom has all the features mentioned here... too bad it's slower than me. vavoom is slow BECAUSE it has all them features the doom engine weren't designed for.... 0 Share this post Link to post
Zaldron Posted March 19, 2002 If you're planning to process static shadows within those lightmaps first you need a better-than-sex GLNode compiler... 0 Share this post Link to post
Fredrik Posted March 20, 2002 Originally posted by Maonth fuck you :P I meant that brothers always argue with each other and never get along. 0 Share this post Link to post
Doom-Child Posted March 22, 2002 Originally posted by SlayeR I think I recall you were doing a total DooM engine rewrite some time ago, what's happening with that? I've had to put that on the back burner for now while I work on a slightly less ambitious project that might make things a little more interesting. I'm writing a particle engine that will be used for building everything in a world. Buildings, players, everything. Of course, writing the particle engine is the first step. DC 0 Share this post Link to post