Andrea Rovenski Posted December 8, 2010 I'm using Doombuilder 2 and GZDoom. Here's my script, (note: this is my first attempt) Sector_Set3dFloor(98, 1, 16, 0, 8); I followed the wiki to the best of my comprehensive ability. 0 Share this post Link to post
SaladBadger Posted December 8, 2010 Manhunt21 said:scriptThere's your problem right there. The special is attached to a line in the control sector, not in a script. 0 Share this post Link to post
Andrea Rovenski Posted December 8, 2010 Oh... :| What's the control sector, the one where I want the 3d floor? 0 Share this post Link to post
Xtroose Posted December 8, 2010 Give the sector (the one where you want the 3D floor to appear) a new tag. Create a control sector (a new sector outside your map - most mappers make it triangular to keep the number of linedefs low). The control sector must have the following properties:ZDoom Wiki said: The ceiling of the control sector will be the floor of the 3D floor and the floor of the control sector will be the bottom of the 3d floor. Set the linedef action 160:Sector_Set3dFloor to one of the linedefs that surrounds the control sector. Its middle texture will be used for the sides of the 3D floor (unless you specify it differently with the flags argument). Set the lindef action's first argument to the sector tag of the sector containing the 3D floor (the one from step 1). Set all the other arguments the way you want them to be (you can read more about what each argument does here on the ZDoom Wiki).Read more ... 0 Share this post Link to post
Andrea Rovenski Posted December 10, 2010 Alright, it's created. One problem. It doesn't get a texture. It's just see-through. 0 Share this post Link to post
Gez Posted December 10, 2010 http://zdoom.org/wiki/3D_flooralpha: Specifies the translucency of the 3D-floor. If you don't know, alpha 255 is opaque, alpha 0 is transparent. 0 Share this post Link to post