johnfulgor Posted November 30, 2010 Hello! Is there a wad from which I can take inspiration for something resembling a car? Thanks! 0 Share this post Link to post
iHaveToPee Posted November 30, 2010 I remember that there's a car in tnt but I don't remember where. 2nd episode for sure I think that in map 20 0 Share this post Link to post
Bobsklim IV Posted November 30, 2010 The original Action Doom has a rather enjoyable car chase section in it with all sorts of vehicles. Although you will have to find it yourself as its one of 3 possible routes at that point in the game. 0 Share this post Link to post
Never_Again Posted November 30, 2010 iHaveToPee said:I remember that there's a car in tnt but I don't remember where. 2nd episode for sure I think that in map 20 That's MAP19 "Shipping & Respawning" and a trailer truck, not a car. 0 Share this post Link to post
Gez Posted November 30, 2010 Bobsklim IV said:The original Action Doom has a rather enjoyable car chase section in it with all sorts of vehicles. You get the option to demolish an expensive-looking red sport car in AD2. There are also plenty of other vehicles too, cars or not, including a bus, a subway and a helicopter. 0 Share this post Link to post
hervoheebo Posted November 30, 2010 Whoa there, not mention of UAC_DEAD? (http://www.doomworld.com/idgames/index.php?id=420) Sure, it's more of an overturned truck but deserves a mention nonetheless. 0 Share this post Link to post
40oz Posted November 30, 2010 I'm not really a fan of his. Granted I've seen some prety good looking vehicles, but sectors really aren't very handy for depicting real life objects. 0 Share this post Link to post
Captain Toenail Posted November 30, 2010 Yeah, but sprite-based cars look a bit crappy too (because they are large stationary objects, when the angle changes it looks odd) The best option would be a 3D model, but that isn't really ideal for Doom unless your using something like GZDoom or JDoom. (also would a voxel car be possible, I've no idea if it would look bad or not, and what ports actually support voxels apart from an experimental ZDoom build.) 0 Share this post Link to post
40oz Posted November 30, 2010 Doom 2 probably didn't have sprite based cars for the same reason. 0 Share this post Link to post
Gez Posted November 30, 2010 Captain Toenail said:(also would a voxel car be possible, I've no idea if it would look bad or not, and what ports actually support voxels apart from an experimental ZDoom build.) Possible, but very tedious to create. Once they're done, they'd probably look just as fine as a large sprite in a 2D game. 0 Share this post Link to post
Colusio Posted December 1, 2010 Dystopia 3 a classic from 1996 has a car right at the start of the second level. 0 Share this post Link to post
Marnetmar Posted December 1, 2010 There's some sort of vehicle in Z1M1 of KDIZD. 0 Share this post Link to post
Guest Posted December 1, 2010 There is a big map towards the end of Kama Sutra (possibly map 20, though don't quote me on that) that has several cars, and a big truck tipped on its side. 0 Share this post Link to post
LogicDeLuxe Posted December 1, 2010 I've seen a demo wad years ago, but don't remember where it was. The wad had a car made of sectors and used a skybox to create the illusion of a moving car. More interesting then how a car can be build, I find the question, will it ever be possible to actually drive a car in a Doom engine. The Build engine made it possible long time ago. 0 Share this post Link to post
Kappes Buur Posted December 1, 2010 LogicDeLuxe said:I've seen a demo wad years ago, but don't remember where it was. The wad had a car made of sectors and used a skybox to create the illusion of a moving car. You are probably thinking of Risen's cartest.wad. Then there is also Csabo's movingbus.wad. LogicDeLuxe said:More interesting then how a car can be build, I find the question, will it ever be possible to actually drive a car in a Doom engine. The Build engine made it possible long time ago. Probably with 3d models and a lot of scripting. I'm thinking of the intro to Paranoid.pk3 by Rex. 0 Share this post Link to post
gemini09 Posted December 2, 2010 Kappes Buur said:You are probably thinking of Risen's cartest.wad. That was amazing. Including the design of the car - looks like an Audi. 0 Share this post Link to post
kristus Posted December 2, 2010 LogicDeLuxe said:More interesting then how a car can be build, I find the question, will it ever be possible to actually drive a car in a Doom engine. The Build engine made it possible long time ago. You drive a boat in AD1. Come to think of it, there's also a games consol in it where you drive a car in a knight rider for NES kind of game. 0 Share this post Link to post
Icytux Posted December 8, 2010 Well, me and keksdose made drivable cars for zdoom quite a while ago, we havn't released it yet, because we were trying to make a video of us driving them online in skulltag, sadly, the videocapture sort of failed and the script and stuff just rests on my harddrive nowadays. http://www.speedyshare.com/files/25605234/ICYKD-DrivableCarsv_2.zip Theres the link, the Cartestmap&resource is only if you want a city map to drive around in. Its basically made with thrusting the player forward depending on how long the player has pressed the forward key, if you turn too much, the car will go in a skid state, it will turn way more, make a skid sound, and leave a skidmark on the ground ;) Play in Zdoom or Gzdoom(latest svn might be recommended, not sure really), the testmap was meant for Gzdoom, so theres some 3D floors for decoration, gl mode is not obligatory though. "Summon Skyline" or "Summon Diablo" in the console, and press use on the car, drive and steer with your default running keys. you can jump out again on the "jump" key. The sprite edits were made by me from the Batmandoom cars... note that the cars you can find in the city is just static decorations (that can blow up) so if you want to drive one, Summon "Skyline" or "Diablo". Hopefully i can crap out a demonstration video sometime soon, we took some footage of online driving around with keksdose, but it sort of failed, and we never retried. but im going to bug him so we can release a video of this. ALSO BIG BIG BIG NOTE, YOU MAY NOT NOT NOT USE THIS IN ANY PROJECT WITHOUT MY SPECIAL PERMISSIONS. [/shamelessplug] 0 Share this post Link to post
Bishop Posted December 9, 2010 LogicDeLuxe said: will it ever be possible to actually drive a car in a Doom engine. if your talking about they way you can drive stuff in Shadow Warrior (Build engine) with sectors and their linedefs that can move on a horizontal plane instead of Doom's vertical plane restriction, then I doubt it. 0 Share this post Link to post
bgraybr Posted December 10, 2010 Bishop said:if your talking about they way you can drive stuff in Shadow Warrior (Build engine) with sectors and their linedefs that can move on a horizontal plane instead of Doom's vertical plane restriction, then I doubt it. Is it possible in a limited way using zdoom's new polyobject features? The cars in Shadow Warrior are pretty limited I think, I don't recall ever using a vehicle that could move outside a small area. 0 Share this post Link to post
Gez Posted December 10, 2010 Pƶlyobjects are still more limited than the Shadow Warrior stuff, though. 0 Share this post Link to post