Jimmy Posted November 6, 2010 Just sent beta 2 to the testers. Most, if not all, of the problems that were reported, have been addressed. :) 0 Share this post Link to post
DeathevokatioN Posted November 8, 2010 Looking forward to the end result of this. I'm getting back my DooMing computer tonight so at least I know I'll be able to enjoy this when it comes out! 0 Share this post Link to post
Jimmy Posted November 10, 2010 Mechadon and MegaDoomer have played through the whole of the second beta now (although Mek is still working on his report, as well as heaps of schoolwork, apparently :P). Could I get an approximation from each of my other testers (Sigvatr, DoomHero85, Marnetmar and Lawstiker) as to when they will be done with the whole set? omegamer: I have enough testers right now, sorry. I'll work on the feedback I get from beta 3 (once that's released), and then I'll upload it to /idgames, so you'll get the chance to play it soon enough, don't worry. :P 0 Share this post Link to post
Lawstiker Posted November 10, 2010 Sorry i've been rather slow in testing it. Plan to finish it up tonight and have the report to you by tomorrow. 0 Share this post Link to post
Jimmy Posted November 16, 2010 Just need to finish up balancing the health/ammo issues, properly implement all the difficulty settings, make some improvements to MAP11, test thoroughly, and then beta 3 will be ready. :) 0 Share this post Link to post
Jimmy Posted December 2, 2010 Beta 3 has been sent to the testers. Once I've acted on the feedback I gain from this beta, I will release it publicly. ;) 0 Share this post Link to post
Jimmy Posted December 8, 2010 Mechadon and MegaDoomer have provided feedback for beta 3 which has been acted on, and the WAD is just about ready for release. Lawstiker, Sigvatr, DoomHero85 and Marnetmar - please report back. 0 Share this post Link to post
General Rainbow Bacon Posted December 8, 2010 Can't find any more errors. Also, the challenge level is good in all the levels now. Definitely want a part 2 in the future. 0 Share this post Link to post
Lawstiker Posted December 8, 2010 Jimmy91 said:Mechadon and MegaDoomer have provided feedback for beta 3 which has been acted on, and the WAD is just about ready for release. Lawstiker, Sigvatr, DoomHero85 and Marnetmar - please report back. Played the first 4 levels and everything seems good so far. I won't be able to finish my play through until Friday though. Hope thats alright. 0 Share this post Link to post
Jimmy Posted December 10, 2010 It's ready! DOWNLOAD (2.07MB) Yeah, I had to release it in some form today. :P So I figured it was time for a forum-wide release - this isn't going on /idgames just yet, but all feedback before it does will be very much appreciated. ;) Please enjoy! :D 0 Share this post Link to post
DeathevokatioN Posted December 10, 2010 Cool man, out of interest, will you keep doing this untill you have 32 levels? Or am I jumping the gun? :P 0 Share this post Link to post
Jimmy Posted December 10, 2010 A full megawad is planned. A week from now I get another 2 weeks off school, so I will start work on Part 2 then. ;) 0 Share this post Link to post
Jimmy Posted December 10, 2010 Oh shit, I forgot to package the DEHACKED patch in the zip. D; Get it here or redownload the file. 0 Share this post Link to post
40oz Posted December 10, 2010 Cool shit Jimmy. I haven't played it yet, I don't have the time for it at the moment, but I'm anxious to give it a whack. 0 Share this post Link to post
Alfonzo Posted December 10, 2010 Yep, it's official: Garden Terminal II is one of my favourite maps of all time. If you were a mannequin I'd thieve you and take you home. Very, very well done. Map06 here we come! 0 Share this post Link to post
darkreaver Posted December 10, 2010 Fuck. I wish I never saw this thread today, because I cant play it until tomorrow or sunday! I`m already in love with this WAD, and I havent even tried it yet. edit: is it co-op friendly?? Please say yes? :o My roomie is a casual Doomer and a friend of mine which also is a Doomer is living with us at the moment. Playing through this, hungover as hell, on sunday would be the perfect chillax thing to do! 0 Share this post Link to post
Jimmy Posted December 10, 2010 It should be co-op friendly, but make sure you play on UV for maximum fun, since I didn't add any multiplayer-only monsters. I will probably add some for the /idgames release. ;) 0 Share this post Link to post
Mechadon Posted December 10, 2010 Congrats on finally getting this released Jimbo! Hopefully all of that testing and fixing was worth it. I know I really enjoyed these maps and I'm eager to see what you come up with for Part 2 :D 0 Share this post Link to post
Death Egg Posted December 10, 2010 Jimmy91 said:A full megawad is planned. A week from now I get another 2 weeks off school, so I will start work on Part 2 then. ;) No, you'll get to work on a map for CC4 like you promised in the sign-up thread: Jimmy91 said:Sorry, have been neglecting this project. Once Jenesis Part 1 is released (not long now, honest!) I'll pick it up again. 0 Share this post Link to post
Jimmy Posted December 10, 2010 I can still do a lot of stuff with that map in a week. ;) 0 Share this post Link to post
40oz Posted December 11, 2010 I wish I wasn't so tired so that my sleep deprivation wouldn't interfere with my ability to play. I've beaten MAP01 and I really like it so far. My only gripe with it is that it feels a little too orthogonal, with the exception of a few 45 degree angle lines. The first map was very fun and lovable. The gameplay is kind of tame but not by any means boring. It's like Scythe meets Icarus or something. I love it so far. 0 Share this post Link to post
kristus Posted December 11, 2010 I get a texture error when trying to run this with Eternity. And also, why is the Deh file not embedded in the wad? 0 Share this post Link to post
Lawstiker Posted December 11, 2010 Still as awesome as when I first tested it. Sorry I never got around to testing beta 3 in time. 0 Share this post Link to post
johnfulgor Posted December 11, 2010 Jimmy91 said:Okay - I'll recommend that you try out the latest version of ZDoom and see what happens. I've had the same problem with zdoom 2.4, but the raising floor is ok with 2.5. Boom 2.0.2 crashes. Thank you for your work. John I've found a visual bug in map01: http://www.patrickswads.altervista.org/bug.png 0 Share this post Link to post
Jimmy Posted December 11, 2010 johnfulgor: Oh, crap. D: I thought I'd fixed that glitch like months ago. (Don't you just love it when bugs you know you've fixed once already come back to haunt you after you've released the WAD? :|) Anyway, please make sure you run the latest version of whichever sourceport you're using - 2.4.0 is a very outdated version of ZDoom, and I'm not sure how old Boom 2.0.2 is, but either way, I still use PrBoom+ to get the best compatibility out of my Boom maps. Please try it out with either of those ports. :) 40oz: Thanks for the feedback man. :) I'm afraid I do like my rectangles, but hopefully you'll find the room shapes more appealing as you progress, particularly MAP10, which is almost all rocky ledges and chasms. :P Kristus: The "Resheph" build works fine for me. :S When exactly do you get the error and what does it say? As for the DEHACKED patch, I guess I'll re-embed it. WhackEd2 doesn't seem to like it anyway. :( Lawstiker: Don't worry - I did want to release it on the 10th at the latest, but I never made that clear - sorry, my bad. :P 0 Share this post Link to post
DeathevokatioN Posted December 11, 2010 I also like rectangles. High five! I'll load this up once I have a clear mind... right now I've got mappers block so I'm feeling a bit frustrated. haha 0 Share this post Link to post
kristus Posted December 11, 2010 Jimmy91 said:Kristus: The "Resheph" build works fine for me. :S When exactly do you get the error and what does it say? As for the DEHACKED patch, I guess I'll re-embed it. WhackEd2 doesn't seem to like it anyway. :( When I try to run the wad of course. It says "There was 1 texture error." and then crash. BTW: I did play the first map in ZDoom, the music starts out fine. But then it turns into some whaling soloing shit that was piercing my ears like you wouldn't believe. Like fingernails on a black board. 0 Share this post Link to post
Jimmy Posted December 11, 2010 Nope, can't reproduce any sort of startup crashes here. I can't help you with just that information. :( As per the music, my only recommendation in your case would be to have it turned off, unless you're using some kind of soundfont with a particularly bad distortion guitar sound. Otherwise I can't see how that song would be offensive to the ears. :S I mean sure, the guitar goes high, but it does also on a lot of other MIDI songs - Icarus MAP25 being one example. 0 Share this post Link to post