General Rainbow Bacon Posted December 26, 2010 Hi, I thought this would be an interesting concept. Load up oblige, and generate a level, any size, any traps, whatever. Then delete all things in the map and create your own fights in the map layout oblige generated. Here's mine: http://www.mediafire.com/file/698hu088xu1zreh/obligeedit1.wad Maybe we can compile this and call it "oblige edits megawad". 0 Share this post Link to post
Reisal Posted December 26, 2010 Isn't that a bit counterproductive? Not to mention it would be very counterproductive once the first version of v4 comes out in 2011. 0 Share this post Link to post
andrewj Posted December 26, 2010 V4, if or when it gets done, will have more detailed and varied architecture. Plus maybe teleporters. For DOOM, that's about it really [most of the work has been on QUAKE]. 0 Share this post Link to post
Bishop Posted December 26, 2010 I like anything that's controversial =) still, just placing enemies wont change how bad oblige levels look =/ Besides theres already a community project that seems similar that's going on over at skulltag, that I'm contributing to. 0 Share this post Link to post