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General Rainbow Bacon

Oblige wad idea.

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Hi,

I thought this would be an interesting concept. Load up oblige, and generate a level, any size, any traps, whatever. Then delete all things in the map and create your own fights in the map layout oblige generated. Here's mine:

http://www.mediafire.com/file/698hu088xu1zreh/obligeedit1.wad

Maybe we can compile this and call it "oblige edits megawad".

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Isn't that a bit counterproductive? Not to mention it would be very counterproductive once the first version of v4 comes out in 2011.

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V4, if or when it gets done, will have more detailed and varied architecture. Plus maybe teleporters. For DOOM, that's about it really [most of the work has been on QUAKE].

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I like anything that's controversial =)
still, just placing enemies wont change how bad oblige levels look =/ Besides theres already a community project that seems similar that's going on over at skulltag, that I'm contributing to.

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