deepthought Posted December 4, 2010 how would i go about replacing skulltag's internal shaders? i created a pk3 with a shaders directory with shaders with the same names as the skulltag ones, but they don't get used. why is that? 0 Share this post Link to post
Graf Zahl Posted December 4, 2010 1. Which shaders did you try to replace? 2. At best this should cause it not to work anymore. The shaders are not meant to be replaced. There's really nothing you could achieve by doing so. 3. What's your graphics hardware? 0 Share this post Link to post
deepthought Posted December 4, 2010 i plan on replacing lighting and texturing shaders to make it look celshaded i have an nvidia geforce 8500 gt, i think 0 Share this post Link to post
Spleen Posted December 7, 2010 deepthought said:i plan on replacing lighting and texturing shaders to make it look celshaded i have an nvidia geforce 8500 gt, i think Maybe cel-shaded Quake is possible, but not cel-shaded Doom. You can't really cel-shade sprites, you need models. 0 Share this post Link to post
Gez Posted December 7, 2010 Maybe he meant cel-shaded level geometry. For sprites, you just need to amp the cartoonyness to make "cel-shaded" sprites. See Action Doom 2. (Nothing in it is actually cel-shaded, it just imitates the look, rather successfully IMO.) So it can be achieved by sprite replacement. 0 Share this post Link to post
Graf Zahl Posted December 7, 2010 deepthought said:i plan on replacing lighting and texturing shaders to make it look celshaded i have an nvidia geforce 8500 gt, i think If you replace the shaders you are setting yourself up for a mod that will certainly break. Those shaders are not meant for user replacement. They are internal code that is subject to change at any time. Besides, Skulltag's shaders are based on a really outdated GZDoom version so once they update your mod will be doomed for certain. 0 Share this post Link to post
Koko Ricky Posted January 2, 2011 I question whether or not cel shading would even look good on a 2.5D engine. 0 Share this post Link to post