C30N9 Posted January 6, 2011 This is a trick used in E2M8 in Doom 1, its advantage that you can hurt the cyber-demon but he can't hurt you! Here is an image to show: http://img819.imageshack.us/img819/5194/screenshotdoom201101062.png As you can see, all the doors are opened, the cyber-demon is trapped in a room (not actually, but he wants to follow you so It's hard to make him go out), and I'm at the other room under its door, he can see me and I can see him, now rockets at my height will hit the pillar, so he shooting at me but missing, but I when i shoot the autoaim aims above the pillar hitting the cyber-demon. This from how I managed to do this: http://www.youtube.com/watch?v=YZPJd3q62Zg 0 Share this post Link to post
Gez Posted January 6, 2011 I found that trick in... I guess it was 1995 when I first played through the full Doom game. It is a risk-free, but boring way to win the game. 0 Share this post Link to post
RjY Posted January 6, 2011 Here's some more information about it, from compet-n All of those tricks pages (accessible from the "nostalgic" item in the side bar) are worth reading. 0 Share this post Link to post
Grazza Posted January 6, 2011 It's nice that you discovered this for yourself, but the idea itself is not new: http://www.doom2.net/~compet-n/index.cgi?action=nostalg&page=e2m8 (In fact, it's at least 15 years old!) lol, simultaneous posting 0 Share this post Link to post
printz Posted January 6, 2011 Funny, I never knew it until now. Good that it didn't get to ruin the game for me. 0 Share this post Link to post
Memfis Posted January 6, 2011 "nostalgic" By the way, where I can download all these demos? 0 Share this post Link to post
Grazza Posted January 6, 2011 Sadly, the competn.doom2.net archive has been unavailable for some time, with no indication if it is likely to be back up at any point in the future. The oldest compet-n demos are available in the idgames archive - the one linked to from the page mentioned is at http://www.doomworld.com/idgames/index.php?id=4289 for instance. Newew demos may well be at the DSDA site, but it's a lot of work for Andy to add so many demos, so it will be a while before this is complete (assuming he plans to make it so). With any other demos, it's a case of asking people who have personal collections of the competn archive to make them available (most of the long-term regulars here have such a collection - don't worry: these demos aren't lost to the world!). Some people have uploaded archives, so grab them while their links still exist: http://www.doomworld.com/vb/post/900493 http://www.doomworld.com/vb/post/901256 0 Share this post Link to post
Marcaek Posted January 6, 2011 I'd like to see Xit Vono's 53 second NM-Speedrun of MAP24. Also, how do you play demos? I've never actually played a usermade demo. 0 Share this post Link to post
SaladBadger Posted January 6, 2011 I think you just need to drop it in a directory containing a classic-demo compatible port (Eternity, PRBoom (I think you need a specific -complevel though, not sure which one), Chocolate doom, maybe others), and then use the -playdemo <filename> command at the command line. 0 Share this post Link to post
Grazza Posted January 7, 2011 InsanityBringer said:PRBoom (I think you need a specific -complevel though, not sure which one)No. You don't need a -complevel for playback, except in very exceptional circumstances. The program determines what format the demo is and automatically sets the complevel based on that. And please use prboom-plus, as it has had a lot of work put into demo compatibility and has features for automatically choosing the wads required for playback. Marcaek said:I'd like to see Xit Vono's 53 second NM-Speedrun of MAP24.It's in compet-n.zip, which you can get by following the first link in my previous post. direct link For more about how to watch demos, see the ATTN threads in the Demos forum. But to play demos on the Doom2 iwad, one way is simply to drag and drop them onto the prboom-plus executable. Or make it the default program to open lmp files and double click on the demo. 0 Share this post Link to post
Technician Posted January 7, 2011 This trick would have been useful back when using arrow keys were exclusive. Now with mouse and wsad, it's really no challenge to take down a single cyber. 0 Share this post Link to post
Quasar Posted January 7, 2011 Technician said:This trick would have been useful back when using arrow keys were exclusive. Now with mouse and wsad, it's really no challenge to take down a single cyber. Yeah these days it's more like this: http://eternity.mancubus.net/pics/etrn01.png 0 Share this post Link to post
Xaser Posted January 7, 2011 Hell, even Doom 64 had two at once when you first ran into them. Word... :P 0 Share this post Link to post
C30N9 Posted January 7, 2011 2 cyberdemons for dos is 5% chance :P even for nin 64, but i didn't try it in nin 64. 0 Share this post Link to post