Magnum Express Posted January 13, 2011 I have tried to do this several times and I have failed each time. If someone could give me step-by-step instructions, that would be helpful. Programs I Use: 1. Doom Builder 2 2. XWE 3. WhackEd 2 0 Share this post Link to post
Alphawolf Posted January 14, 2011 Are you wanting to replace exisitng sprites or create new ones? As for textures thats easy, depending on what files you use to import. For TEXTURE IMPORTS: Step 1: Load up XWE with your pwad (your own wad) Step 2: Double click 'PATCHES'. This will bring a browser to search for your desired texture. Step 3: Once you have found that texture click on it and XWE will automatically create a patch for it AND import it into your textures file. You can also do this for an entire file. However you will encounter problems when it comes to merging other wads where the texture set up is not set up into a texture file, but that is for more advanced texture imports. Hope this helps, if it didn't this tutorial will be of some help: http://www.youtube.com/watch?v=FmHJTn5DrVQ 0 Share this post Link to post
Magnum Express Posted January 14, 2011 I'm looking to import new sprites from Realm 667, not create new ones. 0 Share this post Link to post
Magnum Express Posted January 14, 2011 Your method didn't work, instead I just have copies of textures from Doom 2. Be more specific on what I am supposed to do. 0 Share this post Link to post
Juanin Posted January 15, 2011 I use Deutex and Deu This page explains how to use Deutex to create a Pwad containing the new textures, sprites or whatever: http://oreilly.com/pub/h/3865 Then I merge the texture pwad with the level pwad using Deu. I know there must be a million ways to do it easier, but it works. However, this will replace the sprites without affecting the ennemies characteristics (dammage, power...) 0 Share this post Link to post
Magnum Express Posted January 15, 2011 Screw it. I'm going to use Slade 3 now that I've got it to work. 0 Share this post Link to post