disentomb Posted January 16, 2011 Hi, I am completely new to adding custom sprites into wads. I seem to be successful in getting more than one additional monster in a single wad. I grabbed the guardsphere item pickup from Realm 667, opened it up with SLADE3 and copied all of its lumps from there and placed them into my wad. I changed the name of the guardsphere DECORATE lump to DEC_GSPH and included it in my main DECORATE lump. I load Doom Builder 2 and the guardsphere sprite appears perfect, right in the Decorate category. however, when I test the map, the loading screen is abruptly haulted with an error stating the following: "Execution could not continue. Script error, "collaboration.wad:DEC_GSPH" line 10: "Inventory.AlwaysActivate" is an unknown flag" im not saying I dont understand this error, for I do know where this "error" is located... this DECORATE lump was this way when I got it. it says on realm 667 that the pallete is custom (can be anything,correct?) im using doombuilder 2, SLADE3, and skulltag 0.98d for testing. 0 Share this post Link to post
Captain Toenail Posted January 16, 2011 Skulltag probably isn't up to date with latest ZDoom Decorate stuff. The Gaurdsphere is present in Skulltag anyway, so you don't need to import it into a wad. 0 Share this post Link to post
disentomb Posted January 16, 2011 ...oh haha didnt read your last sentence. ok, thank you for verifying that. 0 Share this post Link to post
Jimmy Posted January 16, 2011 Huh? "Inventory.AlwaysActivate" isn't a valid flag name. It should be "Inventory.AutoActivate". How did this go overlooked? 0 Share this post Link to post