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Fuzzball

[Resources] Fuzzball's Stuff

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Hey I made a door...a BIGDOOR!

Comes in non-UAC flavour too~

traversd said:

The doors with the recolored COMPBLUE look neat. One without the COMPBLUE (a transparent middle) would give the option to put a translucent texture in the middle of a door for clear or coloured glass as well.

Travers

You mean like this?

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Not sure why you had to post 'em here in my thread but oh well..**
They look nice still~

These light textures, would any of you find them useful in a texture pack just for LITE variations? Considering it that's all..

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FuzzballFox said:

Not sure why you had to post 'em here in my thread but oh well..**
They look nice still~

These light textures, would any of you find them useful in a texture pack just for LITE variations? Considering it that's all..


Well since DooMad also posted his textures, I think you wouldn't mind if i post mine...

I will move them to a separate thread.

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They were posted I think because someone asked about them~
Not to worry, thank's for moving though, if you have your own topic you can post all you like then~ :3

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Just finished this, there are a few more variations and now they ae in delicious pink too~ Uploaded to the forums over at 667 too~ C:
(The wad is in the link) EDIT: UPDATED TO INCLUDE MORE COLOURS! :D

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I like these. Any chance on a COMPYELLOW to go with the standard blue? I have a red one I made awhile back but never finished a yellow one.

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JohnTuttle said:

I like these. Any chance on a COMPYELLOW to go with the standard blue? I have a red one I made awhile back but never finished a yellow one.

Have you checked NiGHTMARE's "Recolored Doom" texture pack? It includes COMPBLUE variants in red, green, yellow, orange, and gray.

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Heh, been makin' textures again, but to avoid pimping too much of my own stuff, I'll start off with a Fuzzball edit:


(You missed a few dirty spots. Cleaned em up for ya.)

I also found an interesting texture in the Doom beta:

It seems this is what Id used to make the gray stone flat.

Here, I was trying to make a mapper-friendly version of the horizontal Doom II wood:

Sorta came out like a charred/cracked wood, but looks nice nonetheless.

And more random stuff:


Hopefully you don't mind me bumping your thread with my own shit, but I didn't think a handful of textures justified a new one. Like always, free use/mod for credit.

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Some dirtied Doom beta signs:


And a blue light that goes nicely with the blue carpet flat:


Some better step/lift flats:

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I don't mind too much mainly because I've been looking for that cleaned up door for ages! :D

I wanted to make a COMP version of it that's why~

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I know it's been a while but...

Have a Vanilla sky for you can use!

Took an old sky texture, added the moon and a bit of shading, then draw the mountains under it!

256x128 and using Doom palette ready to go!

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Very well done in my opinion (I have yet to test it in editing though). I may have to snatch this up for my WIP GZDoom map if I ever get back to work on it, I will of course include credit.

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That sky texture looks pretty neat. Is there full 360 skybox set, by any chance? Or is it just this one?

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CorSair said:

That sky texture looks pretty neat. Is there full 360 skybox set, by any chance? Or is it just this one?

Just the one I'm afraid

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