Archi Posted January 19, 2011 Whitemare - 18-level megawad for limit removing source ports (was designed for them) by Russian Doom Community. Wad's theme - winter. A part of levels was made in a speedmapping contest in 2010's winter, after it - some maps were slightly remade. Enjoy it, and hope that you'll like it! Screenshots: Link to download: http://www.sendspace.com/file/4xtpqi 0 Share this post Link to post
Phobus Posted January 19, 2011 Certainly looks interesting. I'll be sure to give it a go soon. 0 Share this post Link to post
40oz Posted January 19, 2011 Whoa! random megawad out of nowhere! ill have to budget some time to play this. 0 Share this post Link to post
darkreaver Posted January 19, 2011 Cool! Will check it out sooner or later 0 Share this post Link to post
Archi Posted January 19, 2011 Updated to new version... added Credit pic. 0 Share this post Link to post
SAV88 Posted January 19, 2011 Good work, my compatriots! I just took a look at all these levels, and I must say it's a well-built, original, creative mapset. There are some crude old-school design elements, but also some modern, tasteful, spectacular architecture, especially in later maps. For example, I really like these colorful, detailed, atmospheric indoor areas (MAP03, MAP11, etc) and ingeniously designed Christmas trees. Hopefully this wad will get a good speed-demo attention. 0 Share this post Link to post
NeoWorm Posted January 19, 2011 Wow, this seems to me that its a Cacoward material. 0 Share this post Link to post
NaturalTvventy Posted January 20, 2011 Got a ways into the first level, was going real well with full health and plenty of armor. then i saw a revenant teleport in ahead of me and heard something happening behind me. red screen, dead, struck by two revenant rockets from the clump that had teleported in behind me as well and insta-fired. I quit, with no desire to return again. But I have this general rule against playing wads that have cheapo revenants or chaingunners that pop out behind you without any warning. I'm sure most are more tolerant of such gameplay mechanics, as it has often been utilized in custom WADs ever since there was such a thing as a custom WAD. The 7 minutes I saw were great :) I really liked the dark cave feel to it, and the snow-covered trees. Detailing was innovative without being gaudy, and sizes of fighting areas was just right. NT 0 Share this post Link to post
darkreaver Posted January 20, 2011 NaturalTvventy said:I quit, with no desire to return again. But I have this general rule against playing wads that have cheapo revenants or chaingunners that pop out behind you without any warning. L_O_L :P WADs that DONT utilize cheap revenant and/or chaingunner traps fucking sucks. They are made for women. Be a man; jerk off to cheap chaingunner traps. 0 Share this post Link to post
NeoWorm Posted January 20, 2011 NaturalTvventy said:Got a ways into the first level, was going real well with full health and plenty of armor. then i saw a revenant teleport in ahead of me and heard something happening behind me. red screen, dead, struck by two revenant rockets from the clump that had teleported in behind me as well and insta-fired. Surprisingly you have to change the typical run&gun style of play for this wad. Its one of the few wads that made me think about how the hell should I get through the next room. Especially that Mastermind in first level. Its hard and unfair and thats what I like about it. 0 Share this post Link to post
The Lag Posted January 20, 2011 i'm playing this while listening to christmas music. very enjoyable so far. 0 Share this post Link to post
jerrysheppy Posted January 20, 2011 Looks really nice, I always like wintry/northern settings in games (ironically I just started replaying Icewind Dale 2) and the weather here in Nebraska is currently fitting for this. :P Not sure when I'll get to playing this but it's definitely next in my Doom playing queue. NaturalTvventy said:Got a ways into the first level, was going real well with full health and plenty of armor. then i saw a revenant teleport in ahead of me and heard something happening behind me. red screen, dead, struck by two revenant rockets from the clump that had teleported in behind me as well and insta-fired. Is it even possible to die from two revenant rockets if you've got full health and "plenty of" armor? 0 Share this post Link to post
SAV88 Posted January 20, 2011 jerrysheppy said:Is it even possible to die from two revenant rockets if you've got full health and "plenty of" armor? A revenant missile can do up to 80% damage. A green armor reduces your healthlosses by 1/3, and a blue armor by 1/2. So with enough bad luck, losing 100% health from two missiles is indeed possible if your armor is green. 0 Share this post Link to post
Shadowman Posted January 20, 2011 I recorded a map 01's demo to show how everyone can avoid revenants' rockets. =) http://www.sendspace.com/file/4k2d4l 0 Share this post Link to post
DeathevokatioN Posted January 20, 2011 NaturalTvventy said:Got a ways into the first level, was going real well with full health and plenty of armor. then i saw a revenant teleport in ahead of me and heard something happening behind me. red screen, dead, struck by two revenant rockets from the clump that had teleported in behind me as well and insta-fired. Those revenants are very easy to take care of if you keep moving and stay alert. 0 Share this post Link to post
Fuzzball Posted January 20, 2011 Ooh these screens look rather nice, gonna give this a go...I need some new material~ C: 0 Share this post Link to post
ellmo Posted January 20, 2011 WIN-TER! Can't play it right now, gonna try it out when I'm home, from what I see I'm going to love this - it could use a better, different (more winter-ish) sky texture however. 0 Share this post Link to post
DeathevokatioN Posted January 20, 2011 Not to be an ass but I removed the music in my personal version because there were too many nu metal tracks in there. Either that or ripped from other DooM wads. The levels are great with tons of action, and great architecture so that's what still counts. 0 Share this post Link to post
Archi Posted January 20, 2011 There's only thrash and Viking metal! Btw, tracks really fit to maps. 0 Share this post Link to post
DeathevokatioN Posted January 20, 2011 Sorry, I am just a music snob. :P 0 Share this post Link to post
Graf Zahl Posted January 20, 2011 Archi said:There's only thrash and Viking metal! Btw, tracks really fit to maps. Precisely the stuff that rarely works as MIDI. 0 Share this post Link to post
Hellbent Posted January 20, 2011 I don't like big wide open. Specter use tired/cliched; no surprise player. Uninteresting gameplay. *yawn* Okay, that's a bit harsh. I'll give it another try. Points for no hype the project. 0 Share this post Link to post
40oz Posted January 20, 2011 OOne thing I seem to notice about the russian doom community is they like really big maps and have no problem with the repeated tiling of textures. Especially in that first shot, it gets horrendously worse in an exponentially larger snow crater a couple rooms after the one that shot takes place in. Chainsaw in the starting room of MAP01 is a super plus though. 0 Share this post Link to post
Shadowman Posted January 20, 2011 ================= "Not to be an ass but I removed the music in my personal version because there were too many nu metal tracks in there." ================= Archi, I warned you about the metal-style music. It doesn't fit to winter-levels... 0 Share this post Link to post
Phobus Posted January 20, 2011 To be fair, if it were all Christmas songs/carols MIDI-fied, it'd feel a bit too lighthearted, and if it were all the more standard snow/ice sort of light orchestral stuff it'd be more suited for a horror or slow map. As I've not played these I'm not sure which is closer, but a bit of metal is fine in Doom, if done tastefully rather than just "I love [this band] so I'll put it in to loop for ages as a poor-quality MIDI". 0 Share this post Link to post
ellmo Posted January 20, 2011 Hm, noone is getting any errors with this WAD? I have a shitload of undefined textures and missing things. 0 Share this post Link to post
Archi Posted January 20, 2011 ellmo Which map has missing things? I tested it on Eternity Engine and seen nothing wrong(Prboom+ also, but eternity has console with errors). 0 Share this post Link to post